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A jam submission

Slug In HeatView game page

Don't dry out under the Sun's heat! - lowrezJam 2022
Submitted by rickylee (@ricky_mook) — 4 days, 21 hours before the deadline
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Slug In Heat's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#413.8983.898
Audio#543.8863.886
Overall#594.0434.043
Authenticity (use of resolution)#784.6364.636
Graphics#1133.7503.750

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me :)

Was the resolution a challenge?
Unity physics rigidbodies colliding AND snapping to a 64x64 grid is that hardest thing I ever got working in a jam.

What did you learn?
I figured out the BEST way to reward players for completing a platformer with awkward controls, you'll have to play to find out though :)

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Comments

Viewing comments 64 to 45 of 64 · Next page · Last page
Submitted(+1)

wew over 12 mins haha. I actually really liked the mechanics, I really enjoyed the skill based jumping and I think the death clock was balaced well. I did not like having to single press the movement keys each time I wanted to move, my fingers got sore haha

Once I unlocked the ending I felt like a boss, that was a ton of fun.

Visually it looks great, I liked the way everything got more and more intense as your started to dry out. 

A really fun entry which is hard to do when you're making a rage game for a jam, awesome entry!

Submitted(+1)

Loved the concept, had fun playing but very tedious 😆

I loved the effect of drying out, how the colors changed and the music slowed

Submitted(+1)

The game is—I'm not sure that delightful is the right word, but it's the word that I'm going with. The music, the way you slow it down as the slug starts to dehydrate, the wonderful color palette and the *amazing* slug jump. I love this.

I mean, I can't *play* this, the keymashing destroys me, but as an experience? As an experience, I love this.

Submitted (1 edit) (+1)

hard game because it so slow but really fun :D

nice game.

Submitted(+1)

This was quite fun!

I always like to see unique approaches to the old platforming format, but I think I got myself a moderate case of carpal tunnel syndrome already! (It would be interesting to have a keystroke-counter on when playing)

My older game for LudumDare45 had a similar dilemma. The controls relied on tapping and felt like a “fundamental” part of the game, but it still would be necessary to add alternative control-scheme for players who don’t have iron wrists!

I guess in your case it wouldn’t detract the experience much if applied properly.

But yeah, keep up the good work and keep trying new stuff!

Submitted(+1)

Nice!  Simple, easy-to-learn mechanics made the game really fun to play.  The checkpoints were much appreciated and the trial and error nature of some of the puzzles was rewarding rather than frustrating.  Also, cute ending.  Well done!

Submitted(+1)

When I did LD48, everyone's constant complaint was that you couldn't hold to move.  I feel like I understand why now - but NO!  It fits perfectly, I AM the slug.  It's pain is my pain.  I'm amazed you pulled this of in Unity.  (Please take that as a compliment from someone who has done far too much work in it)

This is awesome.  Turn-based survival slug.  Exactly what I needed in my life.

Submitted(+1)

This was fun but I think I developed an RSI by the end :D

Submitted(+1)

Really nice entry!

Specifically the gravity bending stickiness to the clumps of land was surprising and fun to experiment with where I could get to with one jump.

Great job!

Submitted(+1)

Wow ! Very cool jump mechanic, and "survival" bit is interesting. 

Sometimes missed option to move more then 1 pixel )

Submitted (1 edit) (+1)

Cool game. I like how you used to ponds as checkpoints. Not a fan of the key mashing. It would be nice to hold down to move even if it was slower than tapping. I ended up 2 handing my arrow keys for more rapid presses. I liked the all-surface platforming, that was very interesting. I think some of the level design became a bit repetitive, but overall it was fun to navigate. I got worried in some parts where you can fall down to earlier checkpoints, I ended up suiciding off the right side so I didn't have to climb again.

Becoming a snail was a funny twist. I would have loved to see the snail's movement abilities become more important, with levels designed specifically for the new mobility, but jams are gonna jam right lol

Good job overall!

Submitted(+1)

Meditative and HARD! My fingers are tired. And Grig in ears. Cool!

Submitted(+1)

Slugtastic! Once I got about halfway I knew I had to finish, rewarding ending after some grueling jumps and finger-wrecking keyboard-bashing! Adorable graphics, nice tying the sun / dry out to the speed of the music. Reaching each little pond felt extremely rewarding. Well done! :D

Submitted(+1)

Very immersive slug-like experience. The struggle of getting from puddle to puddle is real. I like the way the background and the music slowly change as you get more dried out. As you said, the ending is very satisfying. I also appreciate the double meaning of the title.

I know having to slowly slide along by mashing the button is part of the joke, but I think the mashing could've been toned down just a little.

Submitted(+1)

Slime parkour. That's all we needed. Sound's effect pretty good

Submitted(+1)

Gool game with some interesting mechanics. Unfortunately my wrist started hurting from the mashing to move so some alternative would be cool for that. The jumping was interesting and made for a lot of strategic thinking to speed up certain areas! Good job!

Submitted (1 edit) (+1)

The main mechanic is pretty solid, I wished the slug moved like the snail did though. Took me a while to realise what the pools did. Definitely a game made for speedrunning, good addition with the timers. Solid entry.

Submitted(+1)

This was really cool. It somehow felt like both an authentic slug experience and an engaging platformer at the same time, which I wouldn't have thought possible before playing this! Nice job.

Submitted(+1)

Game is fun. A bit slow but can get pretty fast once you get used to it. Music fits crawling around as a slug. Graphics are simple but defined. Looks good. Took me a minute to notice the slug trail and the checkpoints. 

Submitted(+1)

Fantastic game, 21 min of Morning Mood with intense struggle for survival completely made me forget about the jam limitations and even about real life. Definitely one of the best games of this jam. If it’s not a secret, which service did you use for the leaderboard?

Developer (1 edit) (+1)

Thanks a lot! :)
I used Loot Locker, I heard about it from looking at Score Space Jam (loot locker is that jam's sponsor) Its super easy to implement and use -  Heres a short tutorial from their youtube. Its free up to 10,000 users (people on your leader board) definitely check them out!

Viewing comments 64 to 45 of 64 · Next page · Last page