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A jam submission

Euclid's Path FinderView game page

You've lost your way.
Submitted by Ceph — 1 day, 15 hours before the deadline
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Euclid's Path Finder's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#244.7184.718
Overall#533.9293.929
Gameplay#583.6153.615
Audio#683.5643.564
Graphics#753.8213.821

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted

That's really great, love it. makes my head spin xD

Submitted(+1)

mindbendingly sick! I love the concept. the art is wonderful too, amazing atmosphere.

There are some glitches with the controls: is quite hard to drop on a passage of the same width of the character and is impossible to enter the same passage form the side b jumping.

The signposts are a fantastic idea! it would be hell to locate yourself in this place otherwise :)

Developer

This is true, the collision can be unforgiving at times. It would be theoretically possible to get the character to fit into exact-size gaps in a really quality-of-life way but it would not be easy (I tried... all it did was make all collision glitchy and gross!)

But it's something to aim for, if I ever touch this again.

The jumping issue is actually the same exact issue, because the collision was made specifically to not care which axis is which at all, so solving the first one (by, like, forcing the player to snap to the axis if they're trying to move in that direction and they're "close enough") would also solve the second by the same mechanism (the player would simply snap into the gap in the wall if they're "close enough")

Submitted(+1)

Really cool idea, I did end up getting stuck at the start of the 3rd level where I couldn't move far enough to change the pit I was in.

Developer

Assuming this is the sliding-block-puzzle room (the one with the block in it)... You just fall right through! There are multiple pits "underneath" which lead back into that same room from a different angle. You use your own gravity to move the block to the button! I suspect I didn't exactly telegraph this process well enough, though...

Generally, hopefully, you can't get stuck. I checked all over the place for weird softlocks and wasn't happy with the layouts until I couldn't find any more. Falling into a pit is almost always progress to a checkpoint!

Submitted

I just tried it again, the block puzzle was great! I was 'stuck' with the exit from the yellow level in the floor and the blue level npc on the right-hand wall. I thought I couldn't get back into the yellow level after leaving it because I kept walking over the gap. Turns out I was mistaken and just didn't try hard enough so I was able to go back and reset the orientation.

Submitted

I didn't have a clue what was going on at first but stuck with it until the end and I became the path finder and found the credits.  Quite a cool game, unique and trippy game mechanic, pretty good and fun to play.

I gotta say I am not able to get very far at all, and I have no idea how the game mechanics work beyond walking and jumping.  I think I like the concept a lot, I just need a tutorial or something.

Viewing comments 5 to 1 of 25 · Previous page · First page