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mindbendingly sick! I love the concept. the art is wonderful too, amazing atmosphere.

There are some glitches with the controls: is quite hard to drop on a passage of the same width of the character and is impossible to enter the same passage form the side b jumping.

The signposts are a fantastic idea! it would be hell to locate yourself in this place otherwise :)

This is true, the collision can be unforgiving at times. It would be theoretically possible to get the character to fit into exact-size gaps in a really quality-of-life way but it would not be easy (I tried... all it did was make all collision glitchy and gross!)

But it's something to aim for, if I ever touch this again.

The jumping issue is actually the same exact issue, because the collision was made specifically to not care which axis is which at all, so solving the first one (by, like, forcing the player to snap to the axis if they're trying to move in that direction and they're "close enough") would also solve the second by the same mechanism (the player would simply snap into the gap in the wall if they're "close enough")