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Tide Over!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #125 | 3.051 | 3.200 |
Audio | #177 | 2.098 | 2.200 |
Overall | #178 | 2.407 | 2.525 |
Gameplay | #197 | 1.907 | 2.000 |
Authenticity (or, Creativity in use of resolution) | #198 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
They Are 4096: it stumped me first as it was very open ended, now there are 4096 in the monster tide in not so endless mode
Tools
godot-for gamemaking.
Lessons
never trust godot with packed scenes ever ever again.
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Comments
Graphically it's very pretty and the very loose animations are also very successful. Personally I had trouble understanding what I had to do and how to avoid the teddy bears of all colors.
Could have checked the controls in the game page or in the game pal(Ctrl for dodge).
And yes low res makes it difficult to see what is happening, but hey you gotta work with what your given in this case 64x64 is max I could go for low rez jam.
Your game could use some more breathing room, 64x64 is decisively tight, but I'd still like to know what is going on before I run into an enemy killing me.
Its low rez jam 64x64 is the highest I could use unless I want to be disqualified from the jam.
Your game could use some more breathing room, 64x64 is decisively tight, but I'd still like to know what is going on before I run into an enemy killing me.