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Dexno's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #139 | 4.429 | 4.429 |
Aesthetic (sound and visual) | #293 | 2.000 | 2.000 |
Overall | #294 | 2.250 | 2.250 |
Overall Enjoyment | #344 | 1.286 | 1.286 |
Game Feel (playability and control) | #354 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice sparkles! :) I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
I found it useful to apply a changed style to the canvas in the game: canvas { height: 60vh; } makes it much bigger and easier to see, which may help with the issue you were having with the HTML viewport.
What is the goal of the game? I didn't understand it well.
Sucks that you got screwed over by depression - I've had that happen to me before.
I wouldn't really call it a game because there's no win condition :p
But getting some interactivity in is definitely a plus!
You followed the rules right! Not sure what the goal of the game was though. Congrats on doing your first game jam! You definitely have something good here. Just push it a little farther! :D
I sure clicked. And sparkles happened! But, uh, was there anything else?
All in all, a good prototype! And I think it followed the 64x64 ruleset. Hard to tell via HTML. ^^;