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Jumble! Devs
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This game is very promising with some further development, the idea and mechanics are simple but good, but i found that the lack of sound effects or music makes difficult getting into the game.The lightwork is very cool, the start menu is very cool too but things like the font when you lose or win or the shadows being different color than the trees could be improved too with little effort and would improve the experience at all. Great game nonetheless.
The idea is great and i loved the start menu music and the background aesthetics, but once you start playing, you can play as much as you want pressing only Z-X , or one of those if you are on the edge of the screen. If you could add some mechanics and something to accomplish at all, this could make a great game. Keep up the work :)
The game is quite cool, I liked the graphics and the gameplay. Maybe it could have been more challenging if there was some kind of timer or if there was some obstacles.
Although there's one thing that I didn't like much, and it's how the camera gets so close to the border when you're moving through the corridors. There aren't any enemies so it's safe but it still made me a bit nervious not knowing what was ahead.
By the way, are you japanese by any chance? I haven't seen many japanese themed games in the jam.
Really nice game! The dash mechanic is a very important part of the game and I like how you have built the world around it, forcing the player to learn how to use all its potential.
One thing I missed is a little tutorial about controls, I used at the moment the arrow keys and C key (the arrow keys are 'mostly' obvious in every game, like WASD, SPACE or others) but I think a little tutorial is always welcome.
And last but not least I have found that you canresize the window horizontally and the camera fits the 64x64 resolution only vertically. It matches with the issue that said Adam Pajor about subpixel level and I think you should know that too :)