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The temple of Hurama's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #59 | 4.733 | 4.733 |
Aesthetic (sound and visual) | #152 | 3.333 | 3.333 |
Overall | #167 | 3.317 | 3.317 |
Overall Enjoyment | #199 | 2.600 | 2.600 |
Game Feel (playability and control) | #220 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the main character animation! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
This reminds me of the classic Atari Sword Quest games. I don't know if the game is still a prototype, but the build that I just played is riddled with bugs. I was able to not die and scale up walls infinitely, most paths lead to nothing, there was a room that broke the game and the audio from your projectile loops over and over.
I didn't encounter a single enemy but I was able to find a simple line puzzle. I really like the character animation, given how minimal it is. I wish there was a solid build of this up cause I'd love to explore more of the game.
Loving the character animation and the atmosphere, but I can!t do a thing on the seconds screen!
I'm wondering if you pushed an update that broke the game? If I travel to the right, I just get to a screen without my character on it and I can't move :( The screenshots look fun though! ;) I'll check back later to see if you fixed it and give you a rating :)
Interesting aesthetics, the puzzles made it feel kind of a lo-fi the witness (and that's a compliment!) Cheers!
really enjoyed the aesthetics and the feel of the game.
exploring and puzzling felt satisfying
There is a still a prototype, we design and create all this game exclusive for this jam, the code is open source and is available here: https://github.com/agar3s/64res
If you get stuck in some point just reload the game, get in touch for new updated :) Thank you!