Play game
Deadlocked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #29 | 3.767 | 3.767 |
Game Feel (playability and control) | #54 | 3.700 | 3.700 |
Overall | #69 | 3.858 | 3.858 |
Aesthetic (sound and visual) | #73 | 3.867 | 3.867 |
64x64 Authenticity (was it truly lowrez?) | #185 | 4.100 | 4.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Impressive amount of work gone into this... though I did think the enemies were trying to hug me to begin with!
Had a bit of issue with the controls - but that's only because I was mad enough to attempt it with a laptop trackpad rather than a mouse which quickly sorted things out.. would've liked to have played solely with the keyboard for that classic Doom feeling the rest of it gives though!
Version for linux please... :D
Very very polished feeling. Level design was great (especially the 2nd and 3rd level!)
Really great stuff, it's pretty polished. It has a little Quake feel which is a good thing. Except it's more colorful rather than red and brown. I like it!
What I didn't like is that weapon feels weak. hitting things should give some feedback. Knockback, better hit sound, shaking, little bleeding, hit animation or something like that. It's like punching something soft as it is.
But yeah, it is my only issue, the controls are great, the powerups have some retro feel to it. Really awesome!
A really cool game it is! The gif really doesn't do it a lot of justice. For something made in such a short span of time this is rather impressive - it has a consistent aesthetic (well, arguably, the enemies I would not call fitting perfectly (not sure about the color choices, but it's just me) ), working gameplay and it adheres to the jam's rules.
What felt the nicest to me is the movement, it reminded me of older shooter games - think likes of Quake 2.
The starting gun felt kind of weak, mostly due to the fact that there's no hit indication on the enemies except for the blue laser particles (the gore is awesome, and, in my opinion, is very much fitting, unlike, perhaps, the enemies themselves) and the sound is just weak - again, a perception thing, but I can't offer any fixes because I often suffer from the very same kinda problem.
Oh, and also the music sounds good to me.
This is pretty sick man, It'd play a little better if the enemies were lighter on the dark background just so they could be seen from further away but you can tell there was a bunch of work put into this.
Pretty awesome not something I could pull off in two weeks.