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Pocket Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #189 | 4.057 | 4.800 |
Overall Enjoyment | #244 | 2.197 | 2.600 |
Overall | #252 | 2.704 | 3.200 |
Game Feel (playability and control) | #255 | 2.366 | 2.800 |
Aesthetic (sound and visual) | #273 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wolod : Thank you, I plan to change the layout of the world so the cauldron is more in the middle of the map, or I may allow you to pick up and move your cauldron. I am also working on adding music and sound effects as we speak! I will soon be uploading a post jam version.
Interesting game. I like the art style. However there are two things that I didn't like. First: it's not very enjoyable to backtrack all the way to your cauldron. Second: some music and sound effects would be very appreciated.
Great start! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Snjo : Thanks for giving feedback. In the area you are allowed in at the beginning there is water, acid plant(the green two leaved plant) and moss(on the rocks). basically any object with color is able to be interacted with. Once you find those you will have access to the rest of the world.
I only ever found two ingredients, so I wasn't able to craft anything. Maybe the map is a bit too restricted by wall?