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Run, Eat, Live's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of 64x64 limit) | #193 | 2.556 | 4.667 |
Enjoyment | #202 | 1.461 | 2.667 |
Graphics | #205 | 1.643 | 3.000 |
Overall | #205 | 1.643 | 3.000 |
Audio | #219 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice little game! I included it in my LowRezJam compilation, if you’d like to take a look :)
Awesome! Yeah I saw this on Twitter :)
Your feedback is essentially the same as what other have said: needs to offer a challenge to forward progression. I ran out of time in the jam to add difficulty, then got lost in my day job. I think this was just the push I needed to add more to this. Thanks for downloading, trying, and YouTube-ing!
A really cute start for a game! FYI, I have OS X 10.11.6, and it worked for me. :) Maybe adding some kind of pressure to the game would make it more exciting--like making it a vertical endless runner that scrolls automatically instead of using the up/down buttons? I also thought for a long time that the brown spots were rocks that would kill me (so I worked hard to avoid them), but now I think they were just puddles that slow you down. The flowers and bushes were very cute.
Thank you! The pressure is definitely lacking so far; the enforced running is a good idea! I will definitely do something about that, but not for a few weeks.
Yeah, they're just mud puddles. It was a first attempt at an obstacle rather than open space and food.
Thank you! Those tiles were the first real game art I've drawn entirely myself, and as a programmer that's high praise :) thank goodness for the 64x64 limitation to make it easier!
I'm sorry to say that nothing happens when I launch the Mac version after downloading and unzipping. No error message or anything, just a silent failure when I open the .app.
I'm sorry to hear that! Testing on a different OS X machine works on my end, so I'm not immediately sure what happened. What version of OS X are you running? I compiled this on 10.12.1.
Interesting! I'm on 10.9.5, which is a little outdated. Maybe it's me, in which case I'm sorry for alarming you. :)
No worries, I'd rather know than not :) if I had an older mac I'd rebuild it for you. Don't worry though you're not missing out on much, just a half baked attempt at pygame. No sound or anything.