Thanks for playing! Sorry about the WASD 1st player confusion issue! (That was an accidental oversight we realized once we went back over the release.) I'm actually really impressed that you managed to play so long, as the single player game is unreasonably challenging (and a bit boring) without the special bubbles that we intended to add, haha.
Just Bees
Creator of
Recent community posts
Thank you so much! Both modes (but especially the single-player mode) were actually a bit harder/faster than we intended because we didn't finish adding in the "special clear" bubbles and tweaking the game play. We also wanted to try out having only 4 colors of bubbles (instead of 5), especially to make the single-player mode less difficult. ;)
Thank you so much! Both modes (but especially the single-player mode) were actually a bit harder/faster than we intended because we didn't finish adding in the "special clear" bubbles and tweaking the game play. We also wanted to try out having only 4 colors of bubbles (instead of 5), especially to make the single-player mode less difficult. ;)
A really cute start for a game! FYI, I have OS X 10.11.6, and it worked for me. :) Maybe adding some kind of pressure to the game would make it more exciting--like making it a vertical endless runner that scrolls automatically instead of using the up/down buttons? I also thought for a long time that the brown spots were rocks that would kill me (so I worked hard to avoid them), but now I think they were just puddles that slow you down. The flowers and bushes were very cute.
It looks like the build still requires OS X 10.12 to run; for some reason I apparently have OS X 10.11.6 (lol), so I couldn't play it. I don't have time to upgrade right now, otherwise I would check it out--sorry! I'm guessing that a lot of people are like Max and I and haven't upgraded in forever. :/ Graphics look very nice, though!
A really nice puzzle game! I like your fade effects at the title screen and at game over--very smooth. I didn't realize at first that you could cycle all the way through the combinations (not just flip the columns), but I figured it out. It might also be nice if you had some kind of a fade-out or in-between effect for when the jewels clear (it's a bit abrupt right now how quickly the other jewels fall to take their place). Great use of the whole screen and good design!
I really love the concept; it's so cute how you included yourselves as mahou shoujos. ;) The graphics look amazing and the sound is very good. Although the gameplay itself still feels like a simple demo, I'm looking forward to seeing if you develop the concept further. (It's too great to stop here!)
Really love the minimalist color scheme (similar to the one in our game, haha); the juicing on this is incredible! I couldn't seem to get the "How?"tutorial screen to work in the browser--not sure why. Although there are still some bugs (to be expected), you put a lot of thought into little details and into the overall effect--the bugs are easier to fix than the overall design. Cool project!
Thank you, and we appreciate the feedback! The "w" and "s" problem was definitely an accidental oversight, so thanks for letting us know. We didn't know that the arrow keys would scroll the page until too late; the good news is that it doesn't do that if you enter the fullscreen mode. :) We're hoping to fix both problems in the future.
Thank you so much! The original arcade game that inspired this one only does vertical clear (with the additional horizontal clear once you've cleared a vertical match), which I do think is a bit confusing. However, we did have "special" bubbles planned to clear things like a row, or an entire color from the play field--we just ran out of time to get them running correctly.