Play game
Aetherlude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #108 | 3.268 | 3.444 |
Enjoyment | #143 | 2.530 | 2.667 |
Overall | #159 | 2.530 | 2.667 |
Authenticity (Use of 64x64 limit) | #177 | 2.951 | 3.111 |
Audio | #185 | 1.370 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice graphics! I included it in my LowRezJam compilation, if you’d like to take a look :)
Thanks! Also good work on the videos that's a lot of games to play through :)
Interesting. And hard to beat! This was an impressive shot at an RPG for a 2-week game jam. Did the enemies have randomized stats? Some anomalies seemed a lot stronger than others.
Here's a random tip that changed my life in Löve: if you use canvases for drawing, you can use myCanvas:setFilter("nearest") to get the blocky pixel-art look when you upscale the canvas & draw it. That way all the math and assets can be tiny, and the pixel grid is perfectly rendered at any scale, with minimal effort!
The enemy stats were not randomized per se but their is some RNG. Their health is static and the rest for both player and enemy is based on D6 with a multiplier. So for instance the enemies have a multiplier of 2 for damage, then a random is rolled 1-6 and so their damage can be 2-12.
Thanks for the tip about canvases, it's something I want to learn to use just haven't gotten to it :)
If you made this in Löve, you should publish a Mac version, too, or at least the .love file. I want to play it! :)
It was made in Löve! There is now a macOS version! Let me know if you have any issues with it :)
Thanks! Will check it out!