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A jam submission

AetherludeView game page

A mini retro-RPG made in 64x64 resolution
Submitted by typeclint (@typeclint) — 54 minutes, 52 seconds before the deadline
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Aetherlude's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1083.2683.444
Enjoyment#1432.5302.667
Overall#1592.5302.667
Authenticity (Use of 64x64 limit)#1772.9513.111
Audio#1851.3701.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Nice graphics! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Thanks! Also good work on the videos that's a lot of games to play through :)

Submitted

Interesting. And hard to beat! This was an impressive shot at an RPG for a 2-week game jam. Did the enemies have randomized stats? Some anomalies seemed a lot stronger than others.

Here's a random tip that changed my life in Löve: if you use canvases for drawing, you can use myCanvas:setFilter("nearest") to get the blocky pixel-art look when you upscale the canvas & draw it. That way all the math and assets can be tiny, and the pixel grid is perfectly rendered at any scale, with minimal effort!

Developer (1 edit) (+1)

The enemy stats were not randomized per se but their is some RNG. Their health is static and the rest for both player and enemy is based on D6 with a multiplier. So for instance the enemies have a multiplier of 2 for damage, then a random is rolled 1-6 and so their damage can be 2-12.

Thanks for the tip about canvases, it's something I want to learn to use just haven't gotten to it :)

Submitted

If you made this in Löve, you should publish a Mac version, too, or at least the .love file. I want to play it! :)

Developer(+1)

It was made in Löve! There is now a macOS version! Let me know if you have any issues with it :)

Submitted

Thanks! Will check it out!