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Interesting. And hard to beat! This was an impressive shot at an RPG for a 2-week game jam. Did the enemies have randomized stats? Some anomalies seemed a lot stronger than others.

Here's a random tip that changed my life in Löve: if you use canvases for drawing, you can use myCanvas:setFilter("nearest") to get the blocky pixel-art look when you upscale the canvas & draw it. That way all the math and assets can be tiny, and the pixel grid is perfectly rendered at any scale, with minimal effort!

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The enemy stats were not randomized per se but their is some RNG. Their health is static and the rest for both player and enemy is based on D6 with a multiplier. So for instance the enemies have a multiplier of 2 for damage, then a random is rolled 1-6 and so their damage can be 2-12.

Thanks for the tip about canvases, it's something I want to learn to use just haven't gotten to it :)