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A jam submission

SwingView game page

Keep on swinging
Submitted by legalizedcarnage — 10 hours, 22 minutes before the deadline
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Swing's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (how fun is it to play?)#383.6003.600
Theme (how well does it fit the theme?)#743.6503.650
Originality (how interesting and unique is it?)#893.0003.000
Presentation (how good does it look and sound?)#1002.6502.650

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
legalizedcarnage96

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Comments

Submitted

I really liked the game! In a post jam build I would take out the dash and just focus on the grapple. Just because that was the most fun part of the game. What I always say is take the most fun part and give players more of that! Congratz on a fun game, I saw the cover art and just had to play because I was like ooooooo grapple. 

Submitted

The game felt good and the swing mechanic was just right. A little minimalistic but a great fodian game nontheless. Great work. :D

Submitted

Everything looks minimalistic, but I like it. I didn't see any correspondence to the theme here

Submitted

The grapple mechanics fit the foddy theme pretty well.  I think I'd honestly scrap the more traditional platformer mechanics like the dashing and zero-accel movement and focus just on the grapple (if you were to do something like this again).  Fun to swing around, though!

Submitted

The grapple mechanics fit the foddy theme pretty well.  I think I'd honestly scrap the more traditional platformer mechanics like the dashing and zero-accel movement and focus just on the grapple (if you were to do something like this again).  Fun to swing around, though!

Submitted

Super simple but the gameplay felt pretty enjoyable to me - pretty good game design imo.

Submitted

Movement felt a bit too snappy for me, and I got stuck after about 3 minutes. Besides that, the music is good and the graphics are alright. Well done.

Submitted(+1)

This was a fun one! Coming purely from a game design perspective, I think the string should fire out even if you miss a platform so that the player knows they missed because otherwise it's hard to tell what the length limit is. Besides that though, I thought this game was great! A little bit of polish in the graphics department and you've got a full release! Well done!

Submitted(+1)

I had a great time playing this, took me a few tries to really figure it out but once I did I really enjoyed the movement, it's actually quite similar to my game except in 2D so from one grappling hook connoisseur to another, excellent job!