This was a fun one! Coming purely from a game design perspective, I think the string should fire out even if you miss a platform so that the player knows they missed because otherwise it's hard to tell what the length limit is. Besides that though, I thought this game was great! A little bit of polish in the graphics department and you've got a full release! Well done!
Ryfi
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The controls are difficult, but that is the point of these games. I think this a pretty good idea and I enjoyed playing. The game was definitely rage-inducing so that just means you did a good job. I would love to see a full version of the game with more levels and custom graphics, and hopefully some easier levels too haha. Great job!
This game is very well made! It certainly fits the Foddian theme and was just annoying enough to be good. The Ludwig references were pretty funny, but in my opinion, they detract from the game. I think this could be a fully polished product if you came up with your own theming for the game. Great job!
I enjoyed the challenge in this one! I can tell this was inspired by the world's hardest game. The presentation was really well done, I like the minimalist style. However, the game doesn't really feel "Foddian" to me. It's certainly challenging, but there's no loss of progress, which is a common aspect to these kinds of games. Regardless, I enjoyed playing, well done.
Thanks for the feedback! I have plans to continue working on this game post-jam, and I agree, the puzzles should be more intuitive. Most puzzle games have a walkthrough, so I thought I would add it just in case people got stuck, but it is unfortunate that most people will just use it to play the game. Out of curiosity, did you complete the game? Or how far did you get? Thanks again for the feedback!