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Coots Can Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (how interesting and unique is it?) | #119 | 2.298 | 3.250 |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #126 | 2.386 | 3.375 |
Presentation (how good does it look and sound?) | #127 | 1.945 | 2.750 |
Gameplay (how fun is it to play?) | #131 | 1.679 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Caymatica
Git repository
https://github.com/itsCypheus/CootsCanClimb
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Comments
I was initially confused but when I understood the use of the laser it becames way better ahah. Interesting concept, congrats for your entry!
Oh, it's you! I saw your hour one progress on twitter! Going to check out the final result now.
Congrats on the game. Also took me a moment with the laser pointer but I did enjoy my ascent to the top. Kudos!
Took me a while to figure out that I had to pick up the laser pointer, but after that, a pretty challenging game. Pretty fun and interesting concept too. Good job!
Fun story there. Having to pick up the laser pointer without direction was a bit of an afterthought, but a very intentional decision.
When playtesting, players felt like they were directly controlling coots. This meant when a bird distracted coots it was frustrating (in a different way than it is now). We intentionally created an uncomfortable delay where they CAN'T control coots until you figure out the laser is something to pick up, which solved this problem! Players immediately "buy in" to the concept that coots is inherently outside of their control.
Albeit we may have created a different problem. :)
i.e., players don't automatically assume a game "works" when playing it as part of a jam. So a lot of times players stop and think it's a bug before exploring their options. We probably should've increased the delay before the arrow-hint appears, because, as is, it occurs too closely to the "Coots Can Climb" toast disappearing, and a lot of players miss the visual cue!
2 minutes 37 second pb lets goooo!!!
Pfft; 1:37. Get good.