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Ludlocke: Coots Edition Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how fun is it to play?) | #141 | 1.237 | 1.750 |
Presentation (how good does it look and sound?) | #144 | 1.237 | 1.750 |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #146 | 1.414 | 2.000 |
Originality (how interesting and unique is it?) | #148 | 1.149 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Git repository
https://github.com/Yarnuh/LudwigGameJam
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Comments
I have no idea why but it wouldn't load for me
I really like your take on a pokemon-like coots game, and I love the pixel art.
Its basically unloosable and a bit too short but its looks nice in the fighting menu xD running = lmaooooo is a funny idea
Same error here
Unfortunately there is some kinda error with it! You should ask on the community board if you can fix the error without getting disqualified! Good luck!
I also get the same error for the web version as everyone else, but the downloadable version works fine. Fun game, would have been great if you had more time to add a town or something like that. But pretty impressive for 10 days.
Oh and Nick is op, pls nerf
Got the same error as Riazey and was unable to play
"Unable to parse Build/WebGL Build 0.6.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
Got this error, otto has been allowing some reuploads so you might want to try your hand in the community section! I hope I get to play your game soon!
"Unable to parse Build/WebGL Build 0.6.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."