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Help with Naming Attributes?

A topic by ErikTheBearik created Apr 14, 2021 Views: 437 Replies: 6
Viewing posts 1 to 5
Submitted(+1)

Hey all! So, I'm bad with names. Like, utterly terrible. I'm wracking my name trying to come up with some names for the three attributes in my Anthem-inspired LUMEN game, and I'm coming up empty. I've moved on to working on other stuff like classes and enemy types in the meantime, but I figured I'd put up my hand and ask for help on these Attributes.

Some (not very good) ideas I've brainstormed thus far:

Pilot

Brake

Thrust

Vector

Target

Frag

Weave

Fly

(+2)

assault / focus / strike

(+2)

Hi! A quick pass for suggestions:

Servos -- leverage the strength of the exo?

Boosters -- leverage the speed / jetpacks of the exo?

Sensors -- leverage the computing power of the exo?

Are the three attributes you're looking for mapping to the same sorta set up as usual LUMEN?

HostSubmitted(+1)

Oh oh, Ty once again coming in hot with great naming ideas

Submitted(+1)

Yup yup, same sort of mapping. I guess my thing is tying the attributes towards the pilot rather than the exo, which you kind of hint at  with "leverage the X of the exo" format, but I worry people will confuse the attribute with some innate property of the suit, rather than a skill of the pilot, if that makes sense?

Submitted(+3)(-1)

You could base it on the controls in the cockpit then?

Screen

Stick

Pedal

Anthem is one of my inspirations, too.  My suggestions if you want to make the attributes more about the pilot is to focus on what the pilot is doing while in the exosuit.

For accessing the power of the exosuit, I'd go with Overdrive, or maybe Redline.

For accessing the suit's speed, I'd go with Reflexes, or the name the responsive system is sometimes referred to in fighters, Livewire

For the methodical use of the exoframe I might go with Accumen.