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A jam submission

ArrowView game page

Submitted by OuchyBiteGuy — 1 hour, 25 minutes before the deadline

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Arrow's itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#1111.8532.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Music and atmosphere is great. As already mentioned, the controls ought to be less sensitive and glitchy. Also could create a sense of progression by making enemies faster/harder over time, or as more of them die off, otherwise the game is too easy. Nice direction though, keep it up!

Submitted

Nice idea; I liked the atmosphere. Music worked well to enhance the feel too, and the bright entrance/exit in the distance made a nice instinctual goal for the player, given the claustrophobic dark feel.

It unfortunately suffered from some poor communication to the player, which is actually only a minor thing. I think if that was corrected it would actually make quite a nice entry.

The fires were a nice idea; These should have been emphasised more - I think these should have been visible in the distance, perhaps fading into view when within a certain distance, so the player had these to aim for.

The slow rate of ammo is good. To make this clearer to the player, and give them something to balance gameplay against I would have shown this count onscreen (maybe just as a stack of arrows on the side), with some kind of progress bar as they regen (perhaps a circle that slowly arcs in as each replenishes). I'd then probably tune the difficulty so that they only had just enough arrows at any point in time. I'd want them to really get surrounded at times, and arrows come in at barely a fast-enough speed to keep up. If they miss a shot or two I'd want them to really feel that desperate tension.

And maybe as a final idea get rid of the arrow replenishing altogether, but instead have illuminated arrows in the distance, like the fires, that you can collect - that way the player has more goals to clamber for in the dark, while they're slowly getting surrounded. Do they make a rush forward to the next fire or exit, but with limited ammo, or risk darting past those enemies to grab some more?

Of course, also need to find the time to do all of that >.>

All in all though - a good idea. Some more communication and extension of what was there would have really enhanced it. I think it suffered from being a bit too obscure. But really like the idea and feel.

Submitted

It is a nice idea, but i think the arrows should make a bit more light and keep glowing when they hit something to make it easier :)

Submitted

Firing seemed really annoying. I would work on fine-tuning the feel of the controls and timing of arrows.