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InsideOut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #56 | 3.064 | 3.250 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #105 | 2.416 | 2.563 |
Overall | #109 | 2.534 | 2.688 |
Implementation (rate the game's overall stability and functionality) | #113 | 2.652 | 2.813 |
Creativity (how unique or innovative was this experience?) | #138 | 2.239 | 2.375 |
Theme (how well does the game fit the challenge theme?) | #139 | 2.298 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Origamihui
Team Name
You said right, but
How does your game fit the theme?
As an incarnation of matter inhaled by the deep breath, you should try your best to avoid sinking into the human body. Our game simulates a complete breathing process. The beginning of the game represents inhalation, and it changes from inhalation to exhalation after defeating the BOSS. During the battle, the parry needs to match the flashing rhythm of the breathing light.
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Comments
Very cool! I like the atmosphere and music, and the gameplay was very understandable even without speaking the language. The parrying never clicked for me, though, and felt a little out of place; using that specific rhythm somewhere else could have helped. I feel like the visuals didn't quite match the theme, although they were lovely and the gameplay worked with it.
What a fantastic platformer adventure! The controls felt really good, although I ended up avoiding using the dash because of the oxygen penalty. The battle with the clone was a nice touch, and blocking the attack felt very satisfying. Overall great jam game. 做得好
Really enjoyed this one, cool atmosphere and mechanics, specially the parrying. Just a bit sad that there isn't a final boss :)
Great job!
Great game! love the art, the music is fresh and inspired, loved the way you go back after the boss, effects where awesome. Controls were quite smooth but I didn't like that the controls was spread out on keyboard, or maybe I'm not used to em, either way, good job.
Thanks for your comment! Maybe we can fix it.