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Miikka

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A member registered Nov 26, 2016 · View creator page →

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and feeling crafty, I'll join :D

Yup :) Everything seems to be there at least on the first glance

Ahaa. Ok. That makes sense. Yeah, I'm in Godot4. Thanks! Looking forward to finding more cool Godot assets if you get inspired :)

Percentage bar is not setup in the file for some reason

This is such a lovely experience :)

Such a lovely paint app! <3

<3

I agree with you :) . Here is ClockMakers website if you want to listen to more stuff from him, https://tatataaaaa.com/clockmaker/

If you are still early in your developer career, I would recommend doing more jams and short projects instead of working on a single project. Often it is also easier to build new instead of edit old

I can’t help for what I like :D It was anyways a nice challenge to play all 348 or something games through. This was the last game I played :)

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Nice concept! Since the breathing mechanic was a new thing for me I learned by trial and error. I think it was a good idea for giving player a chance to fail already on the first level.

Pixel graphics look nice and everything is well visualized (the grid, wolfs path, and the hearing range)

Great job!

Loved the idea of speeding up time through meditation and growing a forest. Didn't expect the game to end when walking into the tent.

Agree with Duck, some goals, scoring, acchievement. And it would enhance the experience further. Great concept. Good job!

Nice! Concept is just like the nightmares about drowning. Quite hard also. Not sure is the breathing from a button a feature that is necessary. I was not able to beat the game, but saw the speedrun posted by your friend. Slightly simpler maps for beginners would be great. Loved the little humour in the texts. Good job!

Nice sandbox builder currently. Impressive to get a world editor working during the jam. Ooh, and a path finding. Just learned how to move units. Good job!

Nice platformer. Quite uncommon to progress dialog with only right click. Almost got stuck there :D Interesting twist to platforming the activation skill. 好工作

Very impressive card mechanics for a jam! The mana/oxygen cycle is also new and unique for me. Could not get far as the first battle is already quite challenging and health does not regenerate between battles. Made me also wonded did I miss a mechanic or something, but I assume it is currently just not balanced. Anyways, Well done!

I think I had trouble with Legend of Grimrocks battle as well

I’m not too familiar with Chrome web extensions. Do people play games from web extensions?

Nice!

Nice! My hardware (PC Laptop + OculusQuest2 with RiftLink) couldn't quite keep up with the game, but I got to experience cute star butt, stone monument with glowy eyes and of course fantastic audioscape. Since low framerate I left it at that. I can anyways see lot of personality in the assets and environment. Fun place to explore. Great job!

Alright! Really well utilized all the art assets! Legend of Grimrock comes to mind from the experience.

Battle mechanics I didn't quite grasp, or I was killed by every monster I engaged with in the dungeon. Game also didn't allow me to start new game before quitting and restarting the whole game. Anyways impressive work getting it all done during the jam!

Even though I cannot access the game. I got to say the screenshots and thumbnail look really nice! Based on those I assume they game would have been some kind of platformer adventure / mystery.

Really cool art in screenshots and in-game. Lol at attacking tornado with a sniper :D

Nice challenge, really liked the aspect of collecting rocks and using them as weapon. Also good job for using the event mascot as main character!

Nice whale simulator. Not much challenge just swimming around. Explored the sea area for a while, then inspected the sunken boat closer and died. Great models and sea creature swarming. Good job!

:) Nice little meme game. Good job with simple animations. Game was complete to the end. Well done!

Cool concept. Didn't find the thing from the book room. Some batteries also felt like they were unclickable, or I could not collect them no matter what I did. 

Got to 14. Lovely music and models. Not sure why ice hole would need protection from the fishes. Well done anyways! 做得好

Nice minimalistic stealth experience. Mechanics and atmosphere feel nice in this game.  Wasn't sure what all different coloured circles were suppose to be. Red felt like a monster for sure. Purple was a bit weird, at first I didn't even assume it would kill me touch it. Didn't find the end either. Good job for creating and submitting the game!

Nice art and parallax effect.

Retry was painfully slow with the un-skippable text. Not all plants or fishes looked that dangerous. Learned by trial and error deathliness of water plants.

Still, Good job for creating and submitting the game!

Truly toxic office space :) Environment is well made with tons of details!

Bear traps felt like a slight over kill to already challenging time challenge with oxygen mechanic. I wish they would also not reset after coming back to the main room. I once had a bug where I reseted after dying, but was not able to move anymore.

Anyways, Great job!

Great graphics and environment design! Flashing lights are nice detail, as are the cute footstep sounds.

Impressive amount of content you got made during the jam! Interesting mini-games and mechanics. Heartbeat, oxygen, flashlight, roaming monster are a lot of elements to keep track of. Game could probably work with less as well.

Anyways really polished and cool experience. Well done!

Really intriguing game, sadly it seems that it  might be a bit buggy. At first run I got to the safe that requires code, but was not able to figure it out. I then restarted the game assuming maybe I missed some clues from previous screens. But then got stuck into the screen where you were suppose to collect your items.

There is anyways much appeal to the visuals and revealing story which I sadly didn't get too far into. Gameplay recording of this game would be nice to watch, if there is some way to avoid the bugs. Anyways, Well done!

Yeaah! Simple yet great experience! At first had some trouble handling the car. Slight visual cue on the car which side if front and back might have helped. Got my self oriented eventually and made it to the end. Well done!

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Played it on a Quest2 and a bar chair

Alright! Finally got to play this. Recorded my session as that probably is best feedback you can gather, https://www.youtube.com/watch?v=uitAjUIiUWQ

Really nice environments! The first maze was of course a bit misleading, but figured my way around eventually. Some action feedbacks would enhance the experience, bringing correct item to fire, and some additional end message after the final flame. Overall I had good time figuring the game, and I am really impressed for such a VR game from a game jam. Well done!

Burning the enemies has a nice effect. I wish I could super charge bigger fireball in this game. The small ones don't seem to be effective enough against a horde. Spells are nice, but they could also be more powerful. Game works really well with good restart loop. Great job!

A bit confusing. I got the doors and character movement, but the game seems to end for me unexpectedly, or maybe the enemies died on my side or destroyed a my base..? Some added visual communication and more tutorial could be nice.

As a concept simple tactical rts is a cool idea! There could also be short keys for the characters since there is not that many of them.

Good job!

Truly unique and trippy experience! Glad to also see Godot being the platform for such a great piece.

Thumbnail does not do justice for this game. I would have never guessed what was waiting for me based on it. Even though the scene in the game was really beautiful, as a thumbnail it ends up being kind of plain. There were lot of interesting elements in the game that might work better in the thumbnail: Froggies, tentacles...

Best kind of ending :)

Great job!