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Take A Deep Dragon Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #245 | 1.347 | 2.333 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #247 | 1.540 | 2.667 |
Implementation (rate the game's overall stability and functionality) | #250 | 1.443 | 2.500 |
Theme (how well does the game fit the challenge theme?) | #254 | 1.443 | 2.500 |
Overall | #261 | 1.386 | 2.400 |
Creativity (how unique or innovative was this experience?) | #278 | 1.155 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
lingsvu
Team Name
Linh
How does your game fit the theme?
Player control a dragon, it can take a deep breath to gain elemental effect for its breath out attack
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Comments
Burning the enemies has a nice effect. I wish I could super charge bigger fireball in this game. The small ones don't seem to be effective enough against a horde. Spells are nice, but they could also be more powerful. Game works really well with good restart loop. Great job!
I love to be a dragon and slain enemies. It took me a bit to understand how to use the breath to inhale power ups. I think that is a fitting mechanic for the theme of the jam. The forest is big and I manage to fly for a long time up north before finding the boundaries. It feel a bit weird to not getting any enemies coming from that direction. The music is relaxing, maybe too much considering I am incinerating enemies with fire breaths and cold breaths. Also the music was turned to zero in the title screen by default, which is unusual. Very nice effect of the enemies catching fire. Maybe would be better to have an health bar instead of dyieng at the first touch?