Nice art and parallax effect.
Retry was painfully slow with the un-skippable text. Not all plants or fishes looked that dangerous. Learned by trial and error deathliness of water plants.
Still, Good job for creating and submitting the game!
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #127 | 2.381 | 2.917 |
Overall | #196 | 1.919 | 2.350 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #201 | 1.973 | 2.417 |
Implementation (rate the game's overall stability and functionality) | #204 | 1.905 | 2.333 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #216 | 1.633 | 2.000 |
Creativity (how unique or innovative was this experience?) | #217 | 1.701 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Apoorv V , Akash K , Dev R , Himanshu Z
Team Name
Team Doppelganger
How does your game fit the theme?
Game revolves around the idea of diving underwater and controlling your oxygen breathing . Thus fitting the game theme ( Take a Deep Breathe )
Great art direction and atmosphere. The soundtrack was nice too. The controls are a bit weird and they took a while to get used to. It seems like you can't really press multiple directional keys at once and pressing left/right doesn't actually make the character travel horizontally. Instead it only seems to accelerate the character in the direction it already has.
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