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Exponentia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #194 | 1.917 | 2.875 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #211 | 1.833 | 2.750 |
Implementation (rate the game's overall stability and functionality) | #239 | 1.583 | 2.375 |
Overall | #243 | 1.550 | 2.325 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #254 | 1.333 | 2.000 |
Theme (how well does the game fit the challenge theme?) | #282 | 1.083 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
https://ploopploop.itch.io and https://botsop.itch.io
Team Name
BotsPloop
How does your game fit the theme?
In order to fight against enemies you need spells. Crafting spells is the main mechanic of the game. When you craft a spell it releases toxic fumes so you need to take a deep breath to hold your breath every time you craft. You only have so much fresh oxygen so when it runs out you can no longer craft. You can get oxygen by either buying it or by going outside to battle.
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Comments
Really ambitious jam game. Took me a while to download. I'm a big fan of sacred geometries so the theme has appeal to me. Game felt quite complicated. Wasn't really sure how to prepare the spells for the battle. Still Good Job for making it!
In future I would probably choose a smaller focus range. Like maybe make a game just about painting the spells, or the battle
Thank you for the feedback!