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No Time For Breather's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #201 | 1.732 | 3.000 |
Creativity (how unique or innovative was this experience?) | #215 | 1.732 | 3.000 |
Theme (how well does the game fit the challenge theme?) | #216 | 1.732 | 3.000 |
Overall | #227 | 1.674 | 2.900 |
Implementation (rate the game's overall stability and functionality) | #235 | 1.636 | 2.833 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #247 | 1.540 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
MDeOff
How does your game fit the theme?
Breathing manipulates time flow
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Comments
The idea sounds intriguing. But the game build might be broken. Or I keep getting killed when game starts, and I don't even know where is my character. Nice screenshake effect and fast retry loop. General vibes were also inviting. Sadly was not able to experience the game. Anyways, well done for participating the jam and submiting your work!
Hi, thanks for trying my game jam project, unfortunately there's a big bug in the first room that could be only fixed by restarting the level from the main menu, I noticed that way too late unfortunately to fix it in code, but I still appreciate that you tried it.