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Air Bros's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #168 | 2.121 | 3.000 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #173 | 1.964 | 2.778 |
Creativity (how unique or innovative was this experience?) | #184 | 1.964 | 2.778 |
Overall | #210 | 1.838 | 2.600 |
Implementation (rate the game's overall stability and functionality) | #214 | 1.807 | 2.556 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #270 | 1.336 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
alan93dev, RTBRuhan
How does your game fit the theme?
In our game, you move objects towards you by "taking a deep breath" and you move them away from you by releasing your deep breath at them. Force of the air you breath in and out makes them move.
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Comments
Interesting puzzle concept. Amount of breaths could more as it took me multiple tries to allign boxes like I wanted to. Simpler levels would also be good idea to let player learn the mechanics. Good job!
Sorry couldnt play game bc of unknown error I really wanted too play it tho :(