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Take a Breath(er)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #225 | 1.636 | 2.833 |
Theme (how well does the game fit the challenge theme?) | #270 | 1.251 | 2.167 |
Overall | #272 | 1.289 | 2.233 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #276 | 1.251 | 2.167 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #276 | 1.155 | 2.000 |
Implementation (rate the game's overall stability and functionality) | #278 | 1.155 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
PrinnyBaal
How does your game fit the theme?
Takes 'take a deep breath' to mean relaxation in a time of great stress. Intended use of an evolving 'breathing' mechanic during bullet hell bosses and a short VN during which upgrades would be obtained. didn't *quite* pan out ^^;;
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Comments
I love tarot and magic, and I see there was probably a lot of thought put into this game. I was still unable to figure it out though. There was a lot of things happening on the screen and I was quite unclear what was what. For what I gathered experience was maybe suppose to be a turret defence with some bullet hell action, which sounds like an interesting combination. Anyways thank you for posting! 28min before deadline :O Good job!
Thank you kindly, I really appreciate it!
And yeah, you're definitely right that the sign-posting could've used a lot of love. I meant to spend the last day tying up loose ends and cleaning up but I took a nap w/o setting my alarm and...well you've noticed when I posted XD