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A jam submission

Take a Breath(er)View game page

A bullet-hell tower defense so hectic you'll want to 'take a breath' during the Visual Novel moments
Submitted by PrinnyBaal — 28 minutes, 59 seconds before the deadline
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Take a Breath(er)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity (how unique or innovative was this experience?)#2251.6362.833
Theme (how well does the game fit the challenge theme?)#2701.2512.167
Overall#2721.2892.233
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#2761.2512.167
Gameplay (how good was the user experience, game design, narrative, etc?)#2761.1552.000
Implementation (rate the game's overall stability and functionality)#2781.1552.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
PrinnyBaal

How does your game fit the theme?
Takes 'take a deep breath' to mean relaxation in a time of great stress. Intended use of an evolving 'breathing' mechanic during bullet hell bosses and a short VN during which upgrades would be obtained. didn't *quite* pan out ^^;;

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Comments

Submitted

I love tarot and magic, and I see there was probably a lot of thought put into this game. I was still unable to figure it out though. There was a lot of things happening on the screen and I was quite unclear what was what. For what I gathered experience was maybe suppose to be a turret defence with some bullet hell action, which sounds like an interesting combination. Anyways thank you for posting! 28min before deadline :O Good job!

Developer

Thank you kindly, I really appreciate it! 

And yeah, you're definitely right that the sign-posting could've used a lot of love.  I meant to spend the last day tying up loose ends and cleaning up but I took a nap w/o setting my alarm and...well you've noticed when I posted XD