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[Magical Girl Dreams] [Emotions Dreams]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics, Audio, and Polish | #37 | 2.585 | 3.500 |
Originality/Creativity | #40 | 2.831 | 3.833 |
Theme Interpretation | #42 | 2.216 | 3.000 |
Magical Girl Concept | #43 | 2.216 | 3.000 |
Overall | #44 | 2.314 | 3.133 |
Engagement/Fun | #45 | 1.723 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Her magical power is to explore her emotions. Doing that in her dream, she turns into what it is to be a real magical girl !
Which theme(s) do you pick?
Mainly uncertainty principle !
How does your game fit the theme(s)?
In this rythm game, each notes is a different gameplay. Infact, each notes can everytime comes in a random color. Life being uncertain, emotions do too. So you have to learn to manage them to keep your life flow good even in difficult moment. Following the mathematical uncertainty principle, emotions cannot be precise and also its states move with yourself and surrounding. You can either being influenced, or influence the world around you, and this is pure magic !
Are all your graphics assets made by yourself during the duration of the jam?
all of them were made during the jam period
Are all your audio assets made by yourself during the duration of the jam?
all of them were made during the jam period
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Comments
I like the artstyle and music. You've heard this from others, but keybinding options are quite necessary. I was able to muddle through even with a QWERTY keyboard, but it was difficult. I also couldn't figure out at first that I had to use the arrow keys to actually hit the notes while the letter keys moved the diamond. I like the added difficulty of having to release stored up notes (reminds me of audiosurf) but think there should be some sort of tangible secondary loop reward for doing so. Hope you keep working on this one!
It's a neat concept, but unfortunately I didn't get very far.
Despite the text tutorial it wasn't immediately clear what I was supposed to do and I thought the game was broken or unfinished for a moment. This might be because there's no hint for the controls or because it's not entirely clear which symbol is the player. Animating the star would help, too.
There was some glitchiness associated with the dialogues because the skip button is the same as the start/interact button. It's excusable, though, even having the skip facility in a jam game is nice.
What little bit of the story I saw piqued my interest for sure, and the rhythm section seemed to be an interesting take on things. I never got past the first note, though...
This game is completely unplayable for me because of the controls. It seems to be set up for AZERTY which maps the direction keys in a seemingly random fashion on a QWERTY keyboard. To be honest this is an aspect of internationalization I've never thought of and I'm sure I've put out games that are difficult for you and others with non-QWERTY layouts to play.
I like rhythm games... but I'm also pretty terrible at them! Despite that, I made it through the two stages that seemed to be available. (Only 2 stars lit up for me)
I liked the variety of notes that you had to pay attention to. They came pretty fast on the second level, but as I practiced it went from seeming impossible to doable. I'm not sure how I felt about the different colors "maxing" out at then needing to be cleared. The controls for the diamond were hard to use on my keyboard, which made that basically impossible to do. Based on other comments, they may be setup for another type of keyboard. In the end, I beat it without using that feature at all.
Nice work! I hope you add more stages, and maybe customizable controls!
I like the rhythm games, but this was hard to play due to the control scheme being made for a non-QWERTY keyboard. Also disappointed that the arrow keys don't work. An option to customize the controls would make this far more playable.
Hmm sorry but somehow i dont get it
there was a diamond but all it could do was move to the right and down until it vanished out of the screen ??