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Fire Girl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #24 | 2.556 | 2.556 |
Audio | #24 | 2.444 | 2.444 |
Theme Interpretation | #29 | 2.111 | 2.111 |
Engagement/Fun | #29 | 1.667 | 1.667 |
Gameplay Polish | #29 | 1.556 | 1.556 |
Overall | #30 | 2.063 | 2.063 |
Originality/Creativity | #30 | 2.222 | 2.222 |
Aesthetics | #31 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Elody, the magical girl, can shoot magic fireballs
Which theme(s) do you pick?
1,4
How does your game fit those theme(s)?
1. I am Legion, for We are Many....the magical girl in my game isnt alone, she has a companion.....4. Under Pressure, the puzzle-game between the levels in in time-pressure
Were the assets for your game made during the jam? Elaborate as you see fit.
me coding, diamonddmgirl,Lexica,Revon,bevouliin,pauliuw --> graphics, boogerwooger-->music....all by opengameart.org
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Comments
I found this one both hard and easy at the same time. The "battle" sections are very easy, move forward, shoot the fireballs. Perhaps if the enemies also shot back, and you had to jump and dodge, that'd make it a little more challenging.
The hard part was the end-level puzzles. They certainly put me "under pressure!" I solved the first one (after losing once), but the second one got me. There seemed to be a bug with the puzzles? If I failed once, I would then insta-fail on my next lives, which made it tough to move past the puzzles.
I liked a lot of the artwork, especially the cute enemy sprites! I do wish it all matched a little better though, currently the mix of style is noticeable. The music worked well for the game.
I hope you keep working on this! Nice job!
thank you for playing! Yes, the puzzles are hard, because the arcade-part is very easy
I like the idea of this one, but the execution kind of feels halfway there.
It feels like it should be a platformer, but at least the first level is basically hold down fire, hold down right. Movement is floaty and the fireballs have no weight or impact to them.
The puzzle between levels is a neat idea, but I couldn't figure out the first one in the time given and that was the end of the game for me.
The graphics on their own aren't bad- I especially like the fox- but the wide variety of different styles clash. On top of that, the red background on the page is eyeball-searing.
No complaints about the music, though, that's an absolute banger.
thank you for playing!
yes, the gameplay is very simple, so I built in some puzzles