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A jam submission

Magical ClashingView game page

(Prologue)
Submitted by Notoxen — 12 hours, 48 minutes before the deadline
Rated by 1 person so far
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Magical Girl Requirement
there are 6 magical girls, each one's powers are named and based off of Touhou songs (MGGJ7), although the story didn't go far enough for the names to be dropped.
Emma has a mascot follow her around, [Kitten] of [Great Fortune], a floating cat/slot machine she can spin for varying effects.
Olivia has floating robot mascot [Banditry] [Technology], which lets her interact with other magical girls like machinery, copy their "code"(abilities) and installing "viruses" into them.
Ai Chun has a floating dragon mascot [Smoking] [Dragon], which can spread suffocating smoke to hide her attacks and under certain conditions fire a fireball.
There are 3 other magical girls, including the MC, who don't have conventional "mascots" like the the other 3, based on
[Ore] from the [Age] of the [Gods]
[Starry] [Mountain] of [Tenma]
and
Where Is That [Bustling] [Marketplace] Now ~ [Immemorial] Marketeers.

MGGJ & Theme
Me and my writer based it on MGGJ7, using 6/7 named Touhou songs as inspiration for magical girls.

Theme Usage
Each magical girl has a corresponding "mascot" thats named after a Touhou song listed from the MGGJ7 jam.

Asset Disclosure (Art, SFX, Music, etc)
"Backed Vibes Clean" - by Kevin MacLeod

Devlog
https://notoxen.itch.io/magical-clashing/devlog/850114/devlog-1

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Comments

Submitted

This one starts slow and does a lot of telling rather than showing. I know these are both conventions of the genre, but I'm not personally a fan, and I wish there was something- an animation, a minigame, a choice- to break it up a bit. Similarly, the writing is pretty good, but too dry for me.

The limited colour art style is striking and works well for the tone of the game. The music is well chosen but I wish it had more variety.

It may be your first ever devlog, but it actually hits the mark pretty well. It explains what decisions were made and why they were made. I think the only thing that I found wanting is the timeline.

Getting a little philosophical, I just can't agree with the approach being taken here. The main takeaway I got from the devlog is that you're writing a story, not making a game. It talks about the plot, the influences, the story, but nothing about gameplay or presentation. I'm not sure how to disclaim this: this type of visual novel is a valid approach, it's just one that I'm totally uninterested in. I want to see some sort of gameplay intertwined, and some cinematic presentation. I'm not interested in a book with pictures that I have to click through. The length target is also wild to me: 15-20 hours may be the norm for what's it's really going for, but that's insanely long for a little indie game.

In the end, I think there are some good bones here, and the devlog covered the points well, but it's just not for me.

Developer (2 edits)

Me(Artist) and my Writer might make individual Devlogs, tommorow morning, 

no promises though. 

:thumbsup: