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A jam submission

Cupidean TaskView game page

Physics-based archery game. Shoot hearts to destroy the walls blocking your way and survive as long as possible!
Submitted by MiyukiNinja — 1 hour, 26 minutes before the deadline
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Cupidean Task's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#272.4753.500
Use of the Limitation#293.3594.750
Presentation#302.6523.750
Concept#302.8284.000
Overall#302.8284.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

128x128 sprite sheet
https://img.itch.zone/aW1hZ2UvNjg5Mjk5LzM3OTc1ODUucG5n/original/mkuorP.png

Team members
MiyukiNinja

Software used
Unity 2020.1.0b14

Ice cream eaten
None, at least five pizzas though.

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Comments

Submitted

The lack of feedback makes it difficult to evaluate if I've overshot or undershot, but I managed to get 19500 :) however, after dying and restarting, there's a bug where I can smash my face against all walls and not die, so I reached 50k pretty quickly

Developer

Oh wow, can't believe I missed that during testing. Luckily I used byte as the lives data type so you only get 255 lives on playthroughs past the first at present... Fixed now on my end, will upload the patch after the voting is over.

Regarding the over/undershot thing, was it trouble seeing the arrow and its white trail/heart particles during flight, or trouble seeing the arrow once it hits a wall/where it hit the wall?

Submitted

Ah, integer underflow are fun :p

I was unable to notice the trail/heart particles at all, maybe it just got bugged for me. I felt like the whole thing was too bright, I think arrows could have used a higher contrast for the trails. When they're in the wall, they're noticeable but only when the wall is already too close, so I ended up spamming the heart at different power levels.

Submitted

I like it XD
The increasing speed each time the player shoot the heart is a nice touch to increase difficulty. XD
It's hard to aim at first, but after trying many times, I got how to do it. Because the arrow will somehow do a curve, the best way to shoot is to aim it below the heart part while still far away.
Sadly the rubble and fog kinda blocking my views. There is also a time where I can't see anything. It's totally white because of fog.
But, it's still a good game XD

Submitted

Cool concept! The foundation is solid but there are a few bothersome things, like the rubble blocking sight and it being difficult to predict where your arrow will go (although perhaps that's intentional). Sounds would've been nice also. There are lots of places to make and get free music and sounds!

Submitted

I am surprised that your game has no ratings at this moment. I actually quite enjoyed it. To be fairly honest I think this is probably the most unique concept I have seen during this jam? So really good job. 

Few ideas:

1. The game would definitely benefit from sound & music.

2, The 'broken wall' is covering the view for quite a long time. The effect is nice visually but makes the game much harder. 

3. I am not sure if this would not make the game 'too easy' but I think 'arrow path tracing' (like a prediction where it will land) would help a lot and allow to play a single round for a longer time :).

Developer

Thanks!

Yeah, audio is always a problem for me, don't fancy the idea of using somebody else's stuff but never have the time to work on it myself, nor really know how I would go about doing so. It's something I'll definitely look into at some point. =P

With the walls I debated changing a few things, like maybe raising the player a little further off the ground, but I found that at lower speeds you usually still have ample time to aim after clearing the rubble and at higher speeds it goes by so quickly it's not much of an obstruction. I did add a stipple effect to pieces that are close to the camera, might play around with the settings on that to make some further away rubble still partially transparent. I also have been considering the possibility of giving the player control of their movement up/down and sideways, adding a flight mechanic and further obstacles which must be dodged rather than shot, we'll see if I work on this more post-jam.

Arrow path indicators I'll look into, honestly not too sure how to code something like that, but given it's a staple of many games with grenades and the like I'm guessing it can't be too hard to implement. Certainly sounds like something that could improve the game, especially if I add the aforementioned flight game mode/mechanic.

Submitted

Yeah, I understand your situation with sound - it is literally what I always do. I promise to 'work on it by myself' and then 2 days before deadlines I realize there is no way for me to do anything that would work well :D.

About the debris I am really not sure what could work best. It is just at certain speed there is already to little time for reaction - if the first arrow misses - then well, you die :D. 

Good luck with all the changes! I will be happy to play the game in a while to see what changed :)