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A jam submission

Shooting StarView game page

Shooting in the Stars and rising your score in the Leaderboard
Submitted by To_Binio — 11 hours, 54 minutes before the deadline
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Shooting Star's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#423.5003.500
Use of the Limitation#752.6252.625
Overall#752.7502.750
Enjoyment#842.5002.500
Concept#942.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
you can use "Dev Keys" to cheat the game

Cookies eaten
0 :(

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Comments

Submitted

Got to 9500. Very cute game! Looks really polished and the gameplay is quite fun once the mechanics are figured out - took me a while to understand I had to stop shooting to turn :) Overall a bit repetitive though: since you’re required to stop shooting to turn, the optimal strategy seems to just be doing flybys left and right and pop invis after getting some shots in. Ammo running out without warning felt a little frustrating. Menus and graphics look excellent!

Developer(+1)

thanks <3

i am honest i would loved to have a little bit more time to make the game play better. But after using 2 whole days on the Leaderboard my time... was getting low.

Thanks again for the realy nice comment

Submitted

Fun simple game. I would have made the ship to rotate faster towards the mouse pointer, however, it is too slow to my opinion, and generates a bit of frustation the fact that you point at the enemies but you shoot elsewhere. Moreover, the ship can go out of the screen.

Otherwise, nice game, and good cheating system

Developer(+1)

first of all, Thanks

about the slow turning i think i can agree with you that is to slow... maby the "feature" that when you shoot you turn slower was a little bit confusion.

but like i said thanks for the nice review <

Submitted

Awesome! We had the same idea, and it's really interesting to see one idea and a different implementation. I love it!

Developer

Thanks  <3

Submitted

The mouse control took a minute to get used to, but I think it lent itself toward encouraging you to enable cheats. Having played a few rounds with the dev keys off, it was a little more apparent to me what they both did, but it still took a minute to see where my ammo was.

Everything about the game visually is fantastic too! Great job!

Developer

i have to say the muni thing was a little bit a last minute adding couse i felt something would missing..

but big Thanks for the realy good /  helpful "review"! 

Submitted

Overall I'd say it was pretty good! It was a little hard to get the hang of it at first, especially with the dev keys. A better explanation of what they did and/or some stronger visual or sound cues, like a change to player's sprite or a sound effect on top of the change to the UI in the corner, would be really helpful :)

Developer

First of all, thanks for the very usefull comment/ review

if i am honest i had the problem that for me the keys were clear but after you said it and after some thinking i realy understand your point.
so thanks again