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Constell Connect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #39 | 3.213 | 4.250 |
Concept | #40 | 3.591 | 4.750 |
Enjoyment | #56 | 3.024 | 4.000 |
Overall | #59 | 3.118 | 4.125 |
Presentation | #83 | 2.646 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Andrew Ting
Software used
Unity, Aseprite
Use of the limitation
The game is all about diverting expectations. Using common sense in reading the instructions would lead to an interpretation that makes all levels past level 1 impossible. With each passing level, the player has to think outside the box and "cheat" through a different ambiguity in the game instructions while simultaneously using their knowledge of cheating techniques they got in previous levels to complete the current level.
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Comments
+ Interesting idea.
+ Good music. :)
- A little bit odd, not consistent graphics. (maybe you should turn off texture filter on some sprites)
- Too hard
I cant complete level 2, any hints? :D
Hmm I don't know too much about texture filters, I'll definitely look into that. Any graphics in particular you felt was inconsistent? As for level 2, I can assure you that making a line like in Level 1 is downright impossible. Think carefully: how do you connect a continuous line without changing the constellation appearance? I've also updated the main page with hints about every level (supplement this hint with the one over there, and I'm sure you can get it :D ). Indeed, the difficulty was something hard to ease into, I had many wild ideas that couldn't be subtly introduced in the space of a roughly 10 minute game. Thanks a lot for playing, and I hope you'll give it a go again! :)
I love everything about this game lol. The art style is really nice, the music really fits the theme of the levels and I really like how each level gets harder (though maybe too hard? It took me a really long time to figure out some of the levels). Really unique idea as well, and fitting with the theme and limitation
I agree, I also think the difficulty ramp-up to level 5 in particular was quite big, but I couldn't think of a better way to more gently introduce those creative mechanics. Glad you loved the game, and thanks a lot for playing!