The trees are so crowded at first, real sekiro style! But at a certain point after I died several times, the trees seemed less crowded than the beginning. Not sure it was designed intentionally or a bug. The hitbox of the enemies is large, but this is not a suggestion for you to narrow it down because I kinda enjoy the wide hitbox? I feel like it’s nice to have easy AIs to shoot while going through those trees with crazy density.
Also you can still shoot in the game over screen. Definitely enjoyed it!
Thank you for your feedback. I didn't want to be too hard on the players, so I did make the hitbox wide on purpose. As for the trees, I think it's about the frame rate, I've already included everything in FixedUpdate, but sometimes you do get more trees than the others.
Thank you for your feedback. 1-3 is definitely up to tweaking, only if I have more time I would change the attributes to make it feel right. 4 seems like a bug, I didn't encounter it during my playtest, but I'm eager to try again to replicate that issue.
Comments
The trees are so crowded at first, real sekiro style! But at a certain point after I died several times, the trees seemed less crowded than the beginning. Not sure it was designed intentionally or a bug. The hitbox of the enemies is large, but this is not a suggestion for you to narrow it down because I kinda enjoy the wide hitbox? I feel like it’s nice to have easy AIs to shoot while going through those trees with crazy density.
Also you can still shoot in the game over screen. Definitely enjoyed it!
Thank you for your feedback. I didn't want to be too hard on the players, so I did make the hitbox wide on purpose. As for the trees, I think it's about the frame rate, I've already included everything in FixedUpdate, but sometimes you do get more trees than the others.
Nice combination on sekiro and death chase. The death screen is cool. And the graphics are nice.
There are a few problems.
1. You can still shoot bullets after you died.
2. The range of the bullet is too far, player don't need to move to beat the game. And AI moves too slow.
3. The turning feels not right. Right now, it's moving horizontally.
4. AI are somtimes behind you.
Thank you for your feedback. 1-3 is definitely up to tweaking, only if I have more time I would change the attributes to make it feel right. 4 seems like a bug, I didn't encounter it during my playtest, but I'm eager to try again to replicate that issue.