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Cooper Yang 杨天池

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A member registered Oct 20, 2017 · View creator page →

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Thank you! Glad you enjoyed it!

It's fixed now, thanks for letting me now

It's really a surprising ending. I didn't expect the pov of cpu. I thought it's a game about philosophy, but it's actually a game touching people's heart. It really had a unique vibe to it.

I think you can actually do better on the plot twist part. Maybe use more visual to show how cpu work would be cute. I can't be too picky on this, because it's really a lovely game.

Well made models! I really like the lowpoly approach you take to the game. The animation is fantastic, Especially the ear. WOW! 

Aside from gameplay, maybe adding some shader will make it look more lowpoly?

And I really wish you can add some interaction to the fox ;) would be lovely

I have to admit, the graphic looks very attractive and it also works with the theme of two doves playing a human game. 

using five keys to simulate five fingers is a very smart move! 

There are two things could be change. The first one is the time of moving finger. Right now, it's a lil bit messy. Maybe the time should be limited. Or the other solution is player needs to hold keys to move feathers.

Also, I wish you can explain the game a bit more at the start of the game.

Good job!

Life must be hard to be a 2d creature.

It is really interesting to  discuss about the pov of a 2d world. Just like we can't feel the flow of time, how would they feel the z axis. And how do they understand time??!

The creativity is very good, but I think the mechanism is lack of polishing. I wish people could still use 2d pov to finish the game. Maybe you can add different color on the wall and limit the time of player using cheats. I think this would be a wonderful game.

My cat was watching me playing this game. He must be so confused hahaha.

I think game's shader and model is very good, it did have the atmosphere of a basement. The cat's legs moves when you are walking, that's a cool detail! 

The AI is also good, not too hard but not too easy. It's a great level design that cat can only go through the upper level, which made game more fun.

For the improvement, maybe change the audio, right now it's a little disturbing. And also the jump sometimes not working. especially when I am on a slope or on a box.

Good job overall!

This is a wholesome experience and probably one of the most creative answer to the prompt. 

I love how everything is displayed and the post effect you add. With the music, this really looks a post modern virtual museum. 

The introduction is also great. I though it's kind of like the into of half life. 

If I have to be picky, maybe make the background music spatial, which would be more realistic!

I think this game still have some mechanics. Basically it's a click game and kind of escape the room.

If you have more time, maybe you can add more stuff to interact with. And maybe you need something to unlock the restroom or solve the puzzle. 

I really the guy in the bottom having different kind of reaction. Like the doom guy hahaha.

This is really a great idea. Shaking the soda feels intuitive and the sprites' flying feels very satisfied. 

I wish some part could be better, like after the sprites crash, player can check on the score rather than restart automatically. Also, the rotating is kind of buggy right now. I still can't figure out when can I rotate and how's the feed back. 

Good job!

This game gradually builds expectation for audience. Good works. I feel like it's similar to the egg account on Instagram. 

I love the babe cry at the end. And the crack and the egg is realistic enough. 

Maybe adding some sfx of egg cracking.

Good job. 

I really like the film grain post effect, and the click and move around.

But the game is kind of hard? I think it is because the ball always spawn outside of my view and the alert is too late. 

Maybe add an life bar would help.

Well done

I like this game so much. It gives me a strange feeling of looking at NY times' recipe book haha.

Using text instead of pictures is actually a great idea. The guest is weirdly fun. Also, great music.

Maybe you can try to random generate the ingredients each time, that will add some challenge. And more juice please!

I really enjoyed this game. Thanks!

Goop is a Goop Goop. Great animations of eating pizza. Goop is cute. 

There are several things can be improved easily. There is not need for the bar, you simply change the color of Goop. Adding some chewing sounds will have more feed back. More juice are also great. 

Also, maybe adding more Goop would be fun to watch. 

I would say this is inspired by seaman, right? The game feels very strange(in a good way.) 

I found it's kind of hard to get the character hydrate. Am I doing it the wrong way? Overall, the game is refreshing and good job on making all the interaction, very deep. 

However, the food is not very consistent with the rest of the game. Maybe add some textures to it? 

Good job.

That is a lazy snake!

I think you have done a great job on animating the snake and how it responds to the cursor. It feels alive. 

I think there's some stuff you can dig more on. For example, adding different kinds of interaction. Or maybe make snake could bite the player. Right now the snake is too lonely hahaha. 

Great game and great animations!

It must be a lot of works to implement those 3d arts in one week. But you did a great job on making the games had a retro feeling, which reminds me of seaman by SEGA(go check it out. )

However, I must say that the mechanics in the game are incomplete, the feedback of feeding the spider is not strong enough. 

BTW, the ai system is very nice.

Yeah, add me: COOPERYTC

Damn its a good game! It made me scream and smash the keyboard at level 7 8 10!

The graphics and the beats are a good combination. They make the game have the vibe of 1980s arcade! The battle is intense and addictive, make me wanna try it again and again.

If  I have to be picky, I would say the hit box still a bit off, especially for the heart and the dog, I am not saying the hit box is wrong, but making it more generous gives more possibilities to the game. 

Also, a minor issue, the character and the UI are sometimes clipping.

I see so much potential in this game! Maybe in the future, this will be a complete arcade game. Increase the difficulty more slowly. Right now there is a big jump betweem 6 and 7. And I don't think this game needs procedural generation at all. Every level should be hand tunned and challenging enough, but not impossible.  

More juice, more enemies, and more levels! 

Damn! Such a good puzzle games. Really great job on introducing new features and utilizing them.

I wish the phyiscs of the ball would be more consistent (to player), maybe slower the speed of the ball while ball's in the zone. And also, there should be a clear way to tell player that the level would be only completed while the ball is still in zone.

Sometimes the box in the hook will move. I think thats a bug. 

Visual is stunnig! Good job! 

The mechanics is simple and fun. Maybe adding more visuals on the cutting scene would be cooler.

Like, you can make player feel like cutting bamboo(like the one in ghost in tsushima)

Or, cutting the cherry blossom would be also very cool. 

So much fun! It is hard to quick draw! You've done a really good job on seperating the procedure of shooting.  

There's two things which should make it better:

1. Maybe add a arcade mode with increasing difficulties. That would be more challenging. Right now the impossible mode is just insanely hard. 

2. In the third phase, setting the crosshair, it is a good idea to make the crosshair  come back to the screen and bounce around. Right now, it is just one shot.

It is supposed to be a game without visual! Try to utilize the audio. Nice to meet you BTW

Thank you <3

Relpy:

9.8/10

Thank you <3

Thank you <3

Thank you <3

Nice combination on sekiro and death chase. The death screen is cool. And the graphics are nice.

There are a few problems.

1. You can still shoot bullets after you died. 

2. The range of the bullet is too far, player don't need to move to beat the game. And AI moves too slow.

3. The turning feels not right. Right now, it's moving horizontally.

4. AI are somtimes behind you.

Cool details and graphics! You can shoot the heli! WOW. Also, the animation of enemy and transitions are well made. 

However, the perspective in the game is kind of strange. All the trees are coming towards player, but the tree are moving around you. So sometimes, it's really hard to dodge, but also the tree hardly can hit you.  

Good job on the sprites and details! Like the transition, helicopter, the wasd control, and the death "glitch". Well done!

There are couple problems though:

1. The turning doesn't feel right. Right now it is moving horizontally.

2. Player seems floating in the air.

3. The UI haven't cover the edge of the screen. I can see trees floating on the edge. 

4. Sometimes, the enemy can be behind you.

It's real 3D death chase! Yeah!

There are few problems:

1. If you die and respawn, the enemies will respawn,too.

2.  Bullet can explode without hitting the enemies accidentally.

3. Somtimes, the tree hit box is strange.

Other than that, it is a really good clone! The graphic looks like the original game. Even the audio does. Also, good choice making the game 3D!

Audio is realistic. Awesome. But there is a gap between low speed and high speed. 

The trees move too fast towards you. It is kind of hard to perdict. 

AI is great. The difficulty is right on.

The transition looks very cool, got the feel of original game.

Just a perfect day ; (

Jeez, swiping cards feels good.

Lots of fun and very realistic! Great way to let player suffer.  

Great idea! Would be better with spooky music.

It's hard but super fun. The ai system seems smart. Maybe use audio ttp illustrate the story will be better.

Very unique way of jumping, and the skybox blends with the city very  well!

Kawaii!!!