I really loved the design of the fish! It's so nice and simple - and it's really cool how they become arrows. Additionally, the level design was really nice! I felt like it did a really good job at starting simpler so the player can learn the mechanics before increasing in difficulty. This is a rather small critique but initially, I read the grey area you can move around in as a text box you'd close out of once you finished the tutorial, and I kept trying to figure out how to click on the exit button, it took me awhile to see the exit and then realize the exit text was a label and I was already in the level. I do wish there was a bit more of a distinction between the borders and background. Also, I felt like the fish moved extremely slow - while it did a good job of communicating this feeling of being underwater it also made moving around feel tedious at times. Overall though this is such an interesting mechanic! It was alot of fun to play.
I like how the movement of the group of fishe is done, it feels controllable yet also creates situations that are out of my control and unexpected. An interesting dynamic is created when I need to send out fish to rescue more, so I risk leaving myself with less fish than what I had at the start. One issue I found was that it was possible to lose all fish and become unable to rescue more. I also wish there is a score that counts how many fish I have when I finish the levels.
I really enjoy the simplicity of this game. The point that you are playing as a leader, who can't be hurt by anything, but you still send out your vulnerable followers to take damages can get quite philosophical. And it even gets more philosophical when I realize that in the last two levels the easiest way to go through them is to try to minimize the follower you have. My only critique is that I wish there are some sound design with this game. Also one thing I noticed is that if I shoot my follower fish out and move to the next level before them comeback, those follower fish will just stay in the pervious level. Overall though, great work!
Comments
Hey Zitta,
I really loved the design of the fish! It's so nice and simple - and it's really cool how they become arrows. Additionally, the level design was really nice! I felt like it did a really good job at starting simpler so the player can learn the mechanics before increasing in difficulty. This is a rather small critique but initially, I read the grey area you can move around in as a text box you'd close out of once you finished the tutorial, and I kept trying to figure out how to click on the exit button, it took me awhile to see the exit and then realize the exit text was a label and I was already in the level. I do wish there was a bit more of a distinction between the borders and background. Also, I felt like the fish moved extremely slow - while it did a good job of communicating this feeling of being underwater it also made moving around feel tedious at times. Overall though this is such an interesting mechanic! It was alot of fun to play.
I like how the movement of the group of fishe is done, it feels controllable yet also creates situations that are out of my control and unexpected. An interesting dynamic is created when I need to send out fish to rescue more, so I risk leaving myself with less fish than what I had at the start. One issue I found was that it was possible to lose all fish and become unable to rescue more. I also wish there is a score that counts how many fish I have when I finish the levels.
I really enjoy the simplicity of this game. The point that you are playing as a leader, who can't be hurt by anything, but you still send out your vulnerable followers to take damages can get quite philosophical. And it even gets more philosophical when I realize that in the last two levels the easiest way to go through them is to try to minimize the follower you have. My only critique is that I wish there are some sound design with this game. Also one thing I noticed is that if I shoot my follower fish out and move to the next level before them comeback, those follower fish will just stay in the pervious level. Overall though, great work!