For entirely non-RTP graphics done for a jam, this is rather good! As you say, got significantly easier towards the end except for the final boss. Like the "hop over gaps" and "choose a character" mechanics, but wish that I wouldn't have to play over and over to see all the final farewells. Only bugs that I noticed were some water & walls were passable, and that there didn't seem to be a Pristine Channeler weapon.
clean game with well-executed concept. the mechanics were smooth and easy to pick up on.
I like everything about this game as it is made in godot. Despite that fact that the UI is not clear enough and It's easy to get confused on what to do in the game. Other than that, I played all the missions in my spare time, as I really like the work you put into it!