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A jam submission

CoreCorruptView game page

A game where you're a robot trying to repair the corrupted AI cores on a spaceship
Submitted by Foxtear Games โ€” 25 minutes, 1 second before the deadline
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CoreCorrupt's itch.io page

Are you participating in the Novice, Intermediate, or Advanced category?

Intermediate

How does your game relate to the theme?
The AI cores are corrupted by an alien infection.

Specify any and all pre-made assets in your submission.
N/A

Where can we contact you?
909137931346776114

Anything else you would like us to know?
I hope you like the gameplay!
And yes the collision boxes are intended to be that big - it's part of the gameplay.

By submitting, you and your team agree to all rules listed.

I/we agree

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Comments

(+1)

Fav game from the whole jam, loved it! kudos to the music too!

Submitted(+1)

Oh this was very polished! There are a lot of things I want to talk about:

1. Graphics: Very simple art, but done so throughout. Therefore, it adds to the experience. I love the extra details like using the lighting system. The UI feels nice too, especially the dialogue box. Speaking about the dialogue, I wish there was a way to skip it using E instead of having to wait. One thing I noticed was that sometimes the camera could not keep up with the pixels, resulting in white tearing lines to be visible. Are you using Unity's Pixel Perfect camera? I think it was made just for this purpose.

2. Story and Theme: Nice use of the corruption theme

3. Audio: The sounds are good, but OH MY GOD THE MUSIC. It's the same square-wave melody repeating infinitely. And it's in major, which does not fit the atmosphere at all. I would definitely replace this with eery ambient music, which perhaps does not even rely on melodies, but is rather tonal. This was really the first thing I noticed and it drived me nuts haha :D

4. Gameplay: I'm conflicted. On the one hand, the gameplay works. And it works well, the objectives work, the levers work, the terminals work, ... But on the other hand, it's sadly not very fun. At the moment, you spend your name walking around looking for robots. Found a robot? Better hope it tells you a code. Then you walk around looking for a terminal. Found a terminal? Better hope the code matches that terminal. The only challenge so far is remembering the code, the rest is more of a light annoyance than a challenge. And remembering as the core gameplay challenge is a bit thin. Anyway, you managed to enter the code? Cool, that actually feels quite rewarding! The first time... Until you realised that you have to do it again. And again. In the meanwhile, you also have to search for levers to open doors. And you have to search for chests. Maybe it's just not my personal cup of tea, but I found this constant searching for something rather tiresome. Especially once you found something, the game does not tell you what that affected. So you don't know which door you've just opened.

All in all, the game is very polished, but I think that's the game's demise. In my opinion, it would have been helpful if you had spent more time on thinking out fun gameplay before polishing the game. It feels like you immediately started implementing and implementing because of the time constraint. A shame because with this much polish, the game could have been amazing!

I hope this feedback was helpful as an unbiased player :)

Oh, one last thing: How did you get the game so responsive? I've always found that part very cumbersome in Unity. But your game is sized even on my 4K screen dimensions, which I find very impressive! Definitely kudos to that