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Marine Galaxy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.000 | 4.000 |
Polish | #34 | 2.889 | 2.889 |
Theme | #36 | 3.000 | 3.000 |
Overall | #39 | 2.933 | 2.933 |
Gameplay | #72 | 2.444 | 2.444 |
Innovation | #79 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
astroid flow destroyes the home planet of main character.
player must pass through astroid and space fish flows to reach his target
Specify any and all pre-made assets in your submission.
We used a template that included level transition system + pause system + input system.
How many team members does your team have in total?4
By submitting, you agree to all the rules listed.
I/We agree
Did you use Cartoon Coffee VFX assets in your game?
I/We agree
What category are you in?
Intermediate
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Comments
I really love the art! It's so great, along with the stories too. Gameplay is nice. I couldn't get past level 2 though. It's a bit hard to understand what to do at first, because the goal isnβt presented specifically.
Nice Game! Loved the artstyle but the gameplay was a little finicky, collisions were slightly off and i think that it could be improved by being told how many stars you need to collect/how many you have at any point. good job!
thanks for the review,
we had ui and it shows finish goal for the levels& health but we have a resolution problem so ui and half of the level is not visible :(
beautiful art, but gameplay, while fun, is quite average.
quite difficult, but fair, collisions are wonky at times, but the dash mechanic is cool. Fish are also cool.
also volume sliders seem are broken, touching them made my game permanently silent.
However, I've noticed that the Date on the build number is from before this jam even started? I wont assume anything but its a bit fishy. (pun intended)
we created a 2d unity template for pirate jam. and used that template for this jam but with 3 day time we forget to change build name, dates etc :)
I see, thanks for the clarification
Love the art, game play was hard to control, and I think the colliders were off. I couldn't get a feel for when I impact of the cost of the impact.