Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NZia

83
Posts
10
Followers
5
Following
A member registered Jul 14, 2021 · View creator page →

Creator of

Recent community posts

super polished game, very impressive for the time, fun to control and looks great. A bit short though, and kinda easy. Would love to see this expanded with more levels and various level mechanics

very fun well designed puzzle game! The opening cutscene was a nice touch and the game all around feels very polished. Level 6 seems to be a bit bugged, but still a very nice game all around.

enjoyable game with a cool concept, but can get kinda annoying at times with accidently hitting already hit switches resetting your combo instantly. Presentation is nice too, good job on this

decent arcade style game, but its very easy as the difficulty doesnt seem to increase the higher your score gets (as far as i know). Quite basic and lacking in polish, but still a fun game nonetheless.

this is so charming haha, i love how instead of increasing the conveyer speed or making the sandwich more complex (which is the cliche way of increasing difficulty overtime) you add other elements that you need to take care of. very well written too, amazing job.

the gameplay is a bit simple, but idea is great and i love the visuals. having to catch flies while playing the main game is quite fun. this game is very nicely done

game is quite fun, controls quite janky though.  its alos pretty hard, the furthest ive made it is to the beat drop of the guitar song then promptly died 20 seconds later. Loved the gun mechanic, you dont see stuff like that alot in endless runners so it was a pleasant surprise. Great potential i would love to see this expanded upon some day

i dont think i understand the gameplay at all,  but i somehow won. music and arts nice though

yeah the games quite rough, but i see the vision. I think had you had more time this game couldve been quite nice. as is its quite broken.

i really like the level design here, and honestly the controls are pretty fun to master. the lack of end screen is a bit dissapointing, and hitboxes can feel unfair at times, but i can't complain really, i got the pleasure of witnessing a Surfing Bear. Thank you.

I see, thanks for the clarification

great concept, and the art style is great. This could be turned into a full length game honestly. I appriciate when platformers have good controls in game jams like this with jump buffer and jump sustain (although some coyote time wouldve been appreiciated ;p). Levels are mostly well designed (except for those parts where you drop down and theres a spike in the middle.) The game is well polished too, nice job on this.

this game plays and looks amazing, the art is great and the dashing mechanic is very fun.

very well polished too, amazing game.

voice acting here is amazing, and the art is great too.  gameplay is fun but would benefit from some sort of score system, as theres no way to really tell how good your attempt was.  Great game!

cool idea, but controls are very clunky, and its very hard to pick/drop boxes for some reason

not a bad game but could use a bit more polish

great idea, but man, the camera is just so limiting. a proper camera wouldve gone a long way in this game (probably not enough time for that, ik). As is it feels really clunky having to  move the camera a full 90 degrees and its honestly kinda disorienting. 

That out of the way, this game has pretty nice and intuitive controls and i love the art direction (even if its kinda hard to see at times.) Its mostly well polished and quite fun. Great job on this

beautiful art, but gameplay, while fun, is quite average.

quite difficult, but fair, collisions are wonky at times, but the dash mechanic is cool. Fish are also cool.

also  volume sliders  seem are broken, touching them made my game permanently silent. 

However, I've noticed that the Date on the build number is from before this jam even started? I wont assume anything but its a bit fishy. (pun intended) 

i might be dumb, but wow this game is VERY hard. maybe i misunderstood how the game works, but you have to move your mouse so precisely, and if you miss one note then its game over. I dont really understand the canvas on the left either.

That being said this is a very nice idea for the theme, and with some more polish this game would be amazing. 

pretty fun game with a cool concept, boulder can be a bit annoying to control at times, but still manageable. The art looks great and the game is overall quite fun, yet a bit lacking in polish.

this game is very impressive for just 3 days! pretty fun and challenging, and the artstyle is great. although the boat behavior could be kinda annoying at times (e.g it goes down when you dont want it too)

game of the year


Very enjoyable platformer, cool concept and great level design
(pretty proud of this run)

while i couldve found a song, i just enjoy having every asset truly be my own.

i perhaps couldve made this less like a rage game and more like an actual platformer but i felt like i just wouldnt have time to make multiple levels.

thanks for the kind words!

(1 edit)

yeah i wanted to do way more (such as coytote time) but 3 hours is just so less lol

thanks for playing!

what you have so far is a really good foundation for a game, hoping you get the chance to expand this into a longer game. 

fireflies is a nice take on the theme, but this lacks any substance, its pretty much just a glorified "click the objects" game. 

the difficulty, is indeed intended to make the game feel longer than it actually is. Most people didn't have too much trouble with it though.

glad that you enjoyed it!

(Also you made a duplicate comment)

thanks alot for the feedback! the hitboxes are indeed slightly smaller but i think the movement makes it look like they're not (which is my fault), i could've added fadeins/outs but wanted to keep downtime to a minimum and I agree with you completely on the level design, i kinda just winged it and hoped it worked haha. Glad you enjoyed it!

we meet again, acorn studios (i remember you from bwj8 and 9). Solid and well made analog horror take on pong, a bit slow in gameplay, but you did the atmosphere very well. Great job!

cool concept especially with the graphics! there really doesnt seem to be an objective in this game which makes playing it unrewarding to players, and its unclear what the letter things do. I also encountered a bug (?) where i just couldn't shoot despite the sound being played. The sounds are great but the music doesn't loop (probably a bug). Overall the game was quite fun, good job!

this game looks great! the colours work very well together and the background change at around 50 points is amazing. You can kinda cheese the game by ignoring the obstacles and going past them, also its a bit annoying that if you want to shoot an enemy you have to move towards it (making close range combat impossible) but the gameplay loop is enjoyable. Great job on this!

i think there must have been something that went horribly wrong when exporting, because the game is just a few square sprites and white tiles you have to avoid, it feels like a prototype build, that being said, i found the music quite good. I will check out this game after the jam if you can upload a fixed build of it.

a hillarious concept, executed brilliantly. the game is very fun and enjoyable, one small thing i dislike is that the character can get stuck on edges when youre trying to move it sometimes. Great job, simple but fun :) (Also i got a time of 1:26.59 if anyone can beat that)

its quite sad you couldnt get the export done in time, as the screenshots look quite cool. It took me a while to learn it was 'S' to spawn a ball. Messing around with the gamemodes is fun i guess, and the musics cool too, but other than that it's just a barebones pong (that you cant win either). ill definitely check back on this once the jam ends and check out the final build.

its quite sad you couldnt get the export done in time, as the screenshots look quite cool. It took me a while to learn it was 'S' to spawn a ball. Messing around with the gamemodes is fun i guess, and the musics cool too, but other than that it's just a barebones pong (that you cant win either). ill definitely check back on this once the jam ends and check out the final build.

great theming and the gameplay loop is enjoyable, but i found only 3 themes to be quite short and causes very few replay value (i got to SNES first try) also something nitpicky is that in the SNES theme you would expect the graphics to be more pixelated (but maybe that's just me). I did enjoy playing and ended with a highscore of 2600 :)

glad you had a good time :)

yea the level design in general wasn't too great as this was my first time making a non platformer game and yea it definitely was inspired by old flash games like "The Worlds Hardest Game" heavily.

thanks!

tbh i never really saw it as a puzzle game but im glad you enjoyed it :)

glad you enjoyed it :D

yea the worlds hardest game was the inspiration