super polished game, very impressive for the time, fun to control and looks great. A bit short though, and kinda easy. Would love to see this expanded with more levels and various level mechanics
NZia
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game is quite fun, controls quite janky though. its alos pretty hard, the furthest ive made it is to the beat drop of the guitar song then promptly died 20 seconds later. Loved the gun mechanic, you dont see stuff like that alot in endless runners so it was a pleasant surprise. Great potential i would love to see this expanded upon some day
great concept, and the art style is great. This could be turned into a full length game honestly. I appriciate when platformers have good controls in game jams like this with jump buffer and jump sustain (although some coyote time wouldve been appreiciated ;p). Levels are mostly well designed (except for those parts where you drop down and theres a spike in the middle.) The game is well polished too, nice job on this.
great idea, but man, the camera is just so limiting. a proper camera wouldve gone a long way in this game (probably not enough time for that, ik). As is it feels really clunky having to move the camera a full 90 degrees and its honestly kinda disorienting.
That out of the way, this game has pretty nice and intuitive controls and i love the art direction (even if its kinda hard to see at times.) Its mostly well polished and quite fun. Great job on this
beautiful art, but gameplay, while fun, is quite average.
quite difficult, but fair, collisions are wonky at times, but the dash mechanic is cool. Fish are also cool.
also volume sliders seem are broken, touching them made my game permanently silent.
However, I've noticed that the Date on the build number is from before this jam even started? I wont assume anything but its a bit fishy. (pun intended)
i might be dumb, but wow this game is VERY hard. maybe i misunderstood how the game works, but you have to move your mouse so precisely, and if you miss one note then its game over. I dont really understand the canvas on the left either.
That being said this is a very nice idea for the theme, and with some more polish this game would be amazing.
thanks alot for the feedback! the hitboxes are indeed slightly smaller but i think the movement makes it look like they're not (which is my fault), i could've added fadeins/outs but wanted to keep downtime to a minimum and I agree with you completely on the level design, i kinda just winged it and hoped it worked haha. Glad you enjoyed it!
cool concept especially with the graphics! there really doesnt seem to be an objective in this game which makes playing it unrewarding to players, and its unclear what the letter things do. I also encountered a bug (?) where i just couldn't shoot despite the sound being played. The sounds are great but the music doesn't loop (probably a bug). Overall the game was quite fun, good job!
this game looks great! the colours work very well together and the background change at around 50 points is amazing. You can kinda cheese the game by ignoring the obstacles and going past them, also its a bit annoying that if you want to shoot an enemy you have to move towards it (making close range combat impossible) but the gameplay loop is enjoyable. Great job on this!
i think there must have been something that went horribly wrong when exporting, because the game is just a few square sprites and white tiles you have to avoid, it feels like a prototype build, that being said, i found the music quite good. I will check out this game after the jam if you can upload a fixed build of it.
its quite sad you couldnt get the export done in time, as the screenshots look quite cool. It took me a while to learn it was 'S' to spawn a ball. Messing around with the gamemodes is fun i guess, and the musics cool too, but other than that it's just a barebones pong (that you cant win either). ill definitely check back on this once the jam ends and check out the final build.
its quite sad you couldnt get the export done in time, as the screenshots look quite cool. It took me a while to learn it was 'S' to spawn a ball. Messing around with the gamemodes is fun i guess, and the musics cool too, but other than that it's just a barebones pong (that you cant win either). ill definitely check back on this once the jam ends and check out the final build.
great theming and the gameplay loop is enjoyable, but i found only 3 themes to be quite short and causes very few replay value (i got to SNES first try) also something nitpicky is that in the SNES theme you would expect the graphics to be more pixelated (but maybe that's just me). I did enjoy playing and ended with a highscore of 2600 :)