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NZia

97
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11
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5
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A member registered Jul 14, 2021 · View creator page →

Creator of

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Well designed puzzle game, uses it's mechanics really well and leads to some enjoyable moments. The physics are a bit inconsistent i've found, as its very easy for a box to just rotate off of thin platforms after placing. Also, pick up and gravity shift being so close on the keyboard meant I ended up doing  one or the other on accident (skill issue on my end.). The art is really cool, I especially like how the player is a 2D Sprite, reminds me of old N64 era games. The game is quite fun, and puzzles are actually challenging, which is something you don't see very often in game jam games, so props to you! Amazing project for just 72 hours.

Really cool game. The art style is really nice, lights look so cool. No audio is a bit unfortunate and dragging the cards on the blocks can be feel a bit buggy at times. With that being said the puzzles are really well designed, and makes use of the games mechanics quite well. Really nice game!

Intriguing game, really tests ones vocabulary.

Enjoyable game, uses the theme really well. Levels are tough, but not unfair, which is nice. Controls take some getting used to but lead to some interesting gameplay for sure. It is fun to analyze the route you have to take to beat a level (where to put your cursor, when to switch polarity) especially in later levels. Game took me 25 minutes to beat but didn't get boring at all during that time. My only criticism is that sometimes it feels like some mechanics are up to chance, (even if they are not, skill issue on my end probably) most notably when you have to switch states while on a magnet to get a boost repelling you away. For 72 hours, this is a really good game, good job on this. 

The crystals are a cool gimmick, allowing for some cool platforming. Controls are quite annoying, which is quite bad for platformers.  Level design is mostly alright, but not very interesting (lack of decoration, different obstacles) But I do like how how you can take shortcuts by pressing shift at certain points. Game is a bit unpolished in some aspects, infact there is a glitch that lets you climb up walls, (the inputs are decently precise to be fair) using this I was able to beat the game having only pressed shift twice :p.  Music and art are a bit lacking, but for 72 hours, this is a solid enough game with alot of charm to it.

I can tell a lot of heart and soul was put into this. Props for also managing a whole character creator (even if it doesn't have much use). Unfortunately I did not figure out how to 'win' (or if such a moment exists) even after playing for around 10 nights. Really touching concept/story to it all. Very impressive project

Really well designed and enjoyable, nice job.

Really addiciting game! It feels unpredictable, yet very predictable at the same time. Very well designed, the hitboxes feel very good. Great job on this

Really interesting game. Music is way too quiet, but i'm sure its well made. Level design is good, tough but fair. Movement is also fluid (especially player animation), however sometimes its a bit janky. Infact there is a glitch were merely touching a roof or wall re-enables your double jump, using this glitch I was able to beat the entire game while only switching between states once. (Its a really fun glitch though, not a bad thing) A bit unpolished in certain areas, but other than that a really solid platformer. Nice job on this, really nice for a first game jam.

The lack of levels here is a bit of a tragedy, since these mechanics have huge potential, would love to see this expanded. Game is really fun and well designed, with nice polish and art, nice game.

Yeah Shogun Showdown was a major inspiration for us, glad you enjoyed it!

Also, i'm pretty sure you should be able to rate games even if your account wasn't the one to upload the project. Ask the person who uploaded the project to add you (and/or other teammates) as an Admin on the project and to check list as contributor, this would allow all teammates to be able to rate games. Hope that helps!

Nights are far too short (except the first one) so you can often just survive without having to engage in combat, and if you do engage in combat, just spamming the space bar is enough to get you by. The game uses the theme quite well and in unique ways, and has fitting visuals. A decently polished project for the short amount of time, nice job on this.

Really cool platformer, really uses the theme very well. The levels are well designed and the pixel art is nice, however the music is a bit lacking. Fun and engaging gameplay and many cool ideas in this one, nice work on this.

This is a mostly well made platformer, it's quite fun and features some cool movement options, which is something that you always love to see in platformers. However, the game is lacking in some areas, especially in the audio department (no music, and the only sound effects are for jumping/collecting). There is also no Coyote time (letting the player jump even after they have left the ground for a short time), or jump buffer (pressing jump while falling  near the ground counting as a jump when the player lands), which makes the game control significantly worse than if it did have those things. You never really want to be in the black ninja form, as it is far more limited, and the only reason for its use is due to the level design requiring you to use it, which doesn't feel very satisfying. The level design here is tough at times, but never unfair, which is ideal. But it kinda feels like you're in a tutorial the whole time, with very little space to apply your knowledge. The use of the theme here is a bit underwhelming and the game can feel unpolished at times (such as text using the default font). With that being said, the mechanic of switching forms is really fun (when its required), and the movement feels fluid. For a beginner project, as well as being made in under 72 hours, this is an impressive project. Good job on this.

super polished game, very impressive for the time, fun to control and looks great. A bit short though, and kinda easy. Would love to see this expanded with more levels and various level mechanics

very fun well designed puzzle game! The opening cutscene was a nice touch and the game all around feels very polished. Level 6 seems to be a bit bugged, but still a very nice game all around.

enjoyable game with a cool concept, but can get kinda annoying at times with accidently hitting already hit switches resetting your combo instantly. Presentation is nice too, good job on this

decent arcade style game, but its very easy as the difficulty doesnt seem to increase the higher your score gets (as far as i know). Quite basic and lacking in polish, but still a fun game nonetheless.

this is so charming haha, i love how instead of increasing the conveyer speed or making the sandwich more complex (which is the cliche way of increasing difficulty overtime) you add other elements that you need to take care of. very well written too, amazing job.

the gameplay is a bit simple, but idea is great and i love the visuals. having to catch flies while playing the main game is quite fun. this game is very nicely done

game is quite fun, controls quite janky though.  its alos pretty hard, the furthest ive made it is to the beat drop of the guitar song then promptly died 20 seconds later. Loved the gun mechanic, you dont see stuff like that alot in endless runners so it was a pleasant surprise. Great potential i would love to see this expanded upon some day

i dont think i understand the gameplay at all,  but i somehow won. music and arts nice though

yeah the games quite rough, but i see the vision. I think had you had more time this game couldve been quite nice. as is its quite broken.

i really like the level design here, and honestly the controls are pretty fun to master. the lack of end screen is a bit dissapointing, and hitboxes can feel unfair at times, but i can't complain really, i got the pleasure of witnessing a Surfing Bear. Thank you.

I see, thanks for the clarification

great concept, and the art style is great. This could be turned into a full length game honestly. I appriciate when platformers have good controls in game jams like this with jump buffer and jump sustain (although some coyote time wouldve been appreiciated ;p). Levels are mostly well designed (except for those parts where you drop down and theres a spike in the middle.) The game is well polished too, nice job on this.

this game plays and looks amazing, the art is great and the dashing mechanic is very fun.

very well polished too, amazing game.

voice acting here is amazing, and the art is great too.  gameplay is fun but would benefit from some sort of score system, as theres no way to really tell how good your attempt was.  Great game!

cool idea, but controls are very clunky, and its very hard to pick/drop boxes for some reason

not a bad game but could use a bit more polish

great idea, but man, the camera is just so limiting. a proper camera wouldve gone a long way in this game (probably not enough time for that, ik). As is it feels really clunky having to  move the camera a full 90 degrees and its honestly kinda disorienting. 

That out of the way, this game has pretty nice and intuitive controls and i love the art direction (even if its kinda hard to see at times.) Its mostly well polished and quite fun. Great job on this

beautiful art, but gameplay, while fun, is quite average.

quite difficult, but fair, collisions are wonky at times, but the dash mechanic is cool. Fish are also cool.

also  volume sliders  seem are broken, touching them made my game permanently silent. 

However, I've noticed that the Date on the build number is from before this jam even started? I wont assume anything but its a bit fishy. (pun intended) 

i might be dumb, but wow this game is VERY hard. maybe i misunderstood how the game works, but you have to move your mouse so precisely, and if you miss one note then its game over. I dont really understand the canvas on the left either.

That being said this is a very nice idea for the theme, and with some more polish this game would be amazing. 

pretty fun game with a cool concept, boulder can be a bit annoying to control at times, but still manageable. The art looks great and the game is overall quite fun, yet a bit lacking in polish.

this game is very impressive for just 3 days! pretty fun and challenging, and the artstyle is great. although the boat behavior could be kinda annoying at times (e.g it goes down when you dont want it too)

game of the year


Very enjoyable platformer, cool concept and great level design
(pretty proud of this run)

while i couldve found a song, i just enjoy having every asset truly be my own.

i perhaps couldve made this less like a rage game and more like an actual platformer but i felt like i just wouldnt have time to make multiple levels.

thanks for the kind words!

(1 edit)

yeah i wanted to do way more (such as coytote time) but 3 hours is just so less lol

thanks for playing!

what you have so far is a really good foundation for a game, hoping you get the chance to expand this into a longer game. 

fireflies is a nice take on the theme, but this lacks any substance, its pretty much just a glorified "click the objects" game.