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Unnamed Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #21 | 3.469 | 3.800 |
Innovation | #47 | 2.739 | 3.000 |
Gameplay | #62 | 2.556 | 2.800 |
Overall | #65 | 2.593 | 2.840 |
Polish | #72 | 2.191 | 2.400 |
Theme | #111 | 2.008 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
The major integration of the "flow" theme is that the game uses a unique combat system to create a flow between offense and defense, as using a dash gives you a projectile and vice-versa. Additionally, timing your actions correctly with the flow of combat fills a meter that rewards you with faster actions.
Also, the player uses water magic against fire mages, just for fun.
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1kO3v0mis5qTICh6exfc3JTkc3C64OvG38H3tmbrSY4M/edit?usp=sharing
How many team members does your team have in total?1
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Comments
Super cool artstyle! At some point I thought there might have been too much fog but that might be because I was on the web build. I think the combat mechanics were very cool and made the boss fight very interesting and engaging. For the other enemies it was easy to just run past them, which might not have been desired. I also didn't realize the tutorial had the keyboard bindings, so when I jumped straight into the game I was confused. Would be really cool to have sound effects / atmospheric music in a future version of this!