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flowfield's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #26 | 3.000 | 3.000 |
Overall | #51 | 2.711 | 2.711 |
Theme | #54 | 2.778 | 2.778 |
Polish | #57 | 2.556 | 2.556 |
Graphics | #64 | 2.667 | 2.667 |
Gameplay | #67 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
dodge and shoot the balls on the screen—but everything follows the flow of the vector field. either work with the flow or fight against it to achieve a high score
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
Did you use Cartoon Coffee VFX assets in your game?
I/We agree
What category are you in?
Novice
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Comments
I like the idea. It really makes you train but then you get better with each attempt. Skill-based progression works nice with me. Also I like knowledge-based (that's why we tried to use it), but not all games need it. So good submission, it feels and looks cool! Hope to see more of your works
I really like the idea of a flow field simulation used in a game. Unfortunately something didn’t work well for me (Chrome, Windows 10, 2560x1440), the movement keys did not seem to do anything and my ball was moving randomly and would usually get stuck in a corner with my shots going off screen. I managed to destroy 17 enemies once but all the rounds I ended up with negative score because of the projectiles used :|
A very stylish and wholly unique game; one of the most interesting takes on 'Flow' I've seen in this entire jam! The gameplay is of course quite simple, yet it's really quite effective. The same holds for the art style, it doesn't go for too much, yet its minimalism ends up being pretty slick. Oh and props for the sound effects being self-made, I'm always a big supporter of that :)
Some small suggestions I thought of while playing the game:
- The level select UI is a bit lacking in looks, especially in comparison to the slickness of the main game.
- The level 'dual vision' doesn't really seem to work; once you get stuck in a corner, that's just where you'll stay for the rest of the level (unless I just missed some secret strategy, that is)
- The game goes perhaps just a tad too fast to really properly be able to react to incoming projectiles, making the game feel just a bit too reliant on luck rather than pure skill.
Anyway, I hope this feedback can be helpful to you!
ty for the feedback!! would love to try your game as well; do you have a macos build?
No problem! I can only make a Windows build, as you would need a macOS device yourself to make such a build in Game Maker, unfortunately. However, in my experience sometimes Windows builds also work perfectly fine for Mac, so you could try that?
The idea is great and the execution is too! I love the leaderboard and it actually kept me playing for a while trying to get to that number one spot. My only complaint seems to be that I couldn't really figure out a strategy other than shooting around aimlessly in the middle, but that could have just been me. Great submission overall!
ty!