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RatScurry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #81 | 2.429 | 2.429 |
Overall | #110 | 1.886 | 1.886 |
Polish | #111 | 1.786 | 1.786 |
Gameplay | #115 | 1.786 | 1.786 |
Graphics | #119 | 1.857 | 1.857 |
Innovation | #133 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
We've embodied "flow" through the "flow of traffic" as well as the flow of movement as our character navigates itself through the game.
Specify any and all pre-made assets in your submission.
External asset links have been included in the game's Itch page.
How many team members does your team have in total?3
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Novice
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Comments
It's your first game, congratulations! You should be proud of yourself! The collision boxes are a lil too big and sometimes you think you can pass but you can't really pass but it's a cool lil fun game. Keep up the good work!
It's a good game for the 1st time, you can be proud, but the collision boxes are too big and the texture a little too low quality. But you can be proud !
Frogger but itβs a rat :) The collision boxes are a little too big or not properly aligned leading to unexpected crashes.
Good game. A little awkward for the control style. This has more of a vibe of needing to understand the speed of the mouse, and then change the speed for angle over time for traffic to avoid. In this case, we have a variable speed and effectively enough time to gather the flow once, and just hope you get the right timing. I.e. it feels like the game play is more about timing and not the flow itself.