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Josep Valls

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A member registered Dec 24, 2023 · View creator page →

Creator of

Recent community posts

https://itch.io/jam/procjam/rate/3087404

Thanks for playing our game. We spent some time tweaking the different variations but it’s true that some are still a little overpowered. We will try to keep tweaking them.

This is very cool. Are you planning to make male versions?

I loved tangrams as a child. This looks very nice. Great entry.

There is another entry around WFC in Godot. will you post the source code to take a look?

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Agree with some commenters. Is the delay on purpose? It feels a little slow some times. There is another entry around WFC in Godot. will you post the source code to take a look?

This looks pretty cool. I wish I could play it fullscreen but it just shows a small rectangle for me.

Very cool to be able to see the previous iteration and see the progress. Looking forward to the next one.

I like this very much and I think it has potential to become something really interesting. You already mentioned tying birds to locations, then, add a log book, some objectives and some PCG names for the birds and you have a pretty cool game right there!

I’m equally confused and entertained by this submission.

We were too impatient 😋

It will be announced when the jam starts 😂

Hello. I’m a Godot programmer. I’ve teamed with an audio designer. We still don’t have an artist on board yet. Would you like to team up? Check out the jam games on my profile. My discord is josepvalls.

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The thumbnail art is very good, it would had been really cool if the in-game art/sprites were inspired by mesoamerican legends to tie it in with the modifiers of the jam.

pretty cool idea, I wish there was an option to REMOVE spears. a couple times I got stuck behind spears I had thrown myself and couldn’t advance.

Hay alguna guia? No consegui encontrar el tirachinas.

When I click start it fades to black and then the start menu comes again. I’m on Chrome in Windows.

Every engine is different, for Godot the documentation is here: https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html

This is pretty cool for your first game. Definitely much better than my first game. Just some recommendation, make sure to read the jam description for your next jam. Most jams have a theme and if you can make your game around that theme your submission will be much stronger. The music does sound aligned with the themes of the jam but sounds a little out of place. Also, if you used artwork or audio from third party sources its usually good etiquette to quote where you got them, and if you drew and composed the music yourself, kudos to you, you should also claim recognition for those in your game page. Best of luck in your game dev journey!

Doesn’t seem to load, you still have 5 hours to fix the submission.

Thanks for your comments. That is precisely what I wanted to achieve. I envisioned a much bigger map where players could choose to explore different areas offering different challenges depending on their play style. As for a successful strategy, at the end of the day, balancing between securing uncontested temples and claiming the altars in the center will give you the best chances of a high score.

Hello! I just saw your post. I really liked you artwork. Did you find a team mate already? If you want to talk for this jam or any other ping me on discord @josepvalls

I’m glad you enjoyed it. We got too ambitious and had trouble narrowing down some ideas. Hopefully we’ll compete it at some point in the future.

Oh, muy buen juego, muy interesante. Un poco dificil, una recomendacion que daria es dar alguna indicacion cuando la bola vaya a cambiar de ritmo/direccion aleatoriamente.

Already did, just trying to broaden options ;)

Yeah, we planned to have a logo for the title screen and the icon but we ran out of time. Godot can get a little bit of love, right?

Reactorcore, Kenney found their work in your pack, please make sure to properly credit other sources (if any) in case their licenses are more restrictive than Kenney’s. We wouldn’t want people using your pack and getting into trouble.

Hey Kenney, I love your work, I’ve used it several times always with credit and I agree 100% that you should be credited. But a minor correction here, if you license your assets as CC0, other people are free to use them however they like, including repackaging them with any other license of their choosing, for free or for profit.

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jajaja, si, el pez lo dibuje como pude. Tengo que buscar un artista grafico para hacer equipo para la proxima jam :)

Vaya. Usaste el coletazo? El agua tiene mas friccion que el aire, si lo usas cerca de la superficie, justo antes de salir al aire es cuando consigues mas impulso. Mas adelante tienes que usar el coletazo tambien para frenarte. Los controles son dificiles a proposito, sobretodo al principio pero cuando comes un poco te da mas energia y puedes saltar facil a cualquier burbuja.

Bienvenido al mundo de desarrollo de videojuegos. Godot es una buena eleccion :)

Getting over it definitivamente fue una inspiración. Me alegra que se haya identificado 😋

Is there a winning condition? I just kept getting +2 food and it never ended.

Me resulto un poco dificil. A veces el control se perdia justo hacia el obstaculo. Es aleatorio? Estaria bien algun aviso de que se va a perder el control o que no sea completamente aleatorio.

Creo que para la segunda parte voy a incorporar tu historia :)

Hola! Check out my portfolio here: https://josepvalls.itch.io/

Pobre gato… Voy a volver a probar…

Fácil y adictivo, una receta muy resultona. El arte está muy bien conseguido. Enhorabuena!

No me si cuenta. Puedes mencionarlo en la página del juego. Esta aún se puede editar.