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Josep Valls

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A member registered Dec 24, 2023 · View creator page →

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I planned to do it in parallel, and the top view of the ships in the sky was going to be the gameplay but since I was figuring out importing, textures (the pilot and hangar are untextured actually), light, camera and everything couldn’t manage my time right. Lesson learned.

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Wow, you have only a 1 in 24 chance of guessing without asking questions (unless you use cheats, which is one of the wildcards), you are very lucky, consider buying some lottery 😋

Joke aside, that’s a good suggestion. I will probably remove the cheats and add different clues after the jam ends.

Do you have a submission? I’d love to reciprocate.

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Agreed with JackPrograms. We are not talking about steam workshop here. Just an id that I can handle in the backend myself. Ideally there would be a display name as well so that every developer doesn’t need to implement their own spam and swearword detection in each game. And logged out users can be identified as well and we can decide if we want to randomize or just display something like “anonymous logged out user” as display name when the id is null.

Very cool idea. Brings back memories from build-your-own pinball videogame I played on my cousin’s computer in the late 80s in monochrome graphics. The idea is cool but the fun is to have freedom to build and then play. Getting only one piece at a time seems a chore. I’d make pieces that have tradeoffs to add and let players decide how to build their boards. Some social features around sharing boards and high-scores would be pretty cool too. Great start!

This game is still a little rough around the edges. I agree with the comments below and I don’t have much more to add. One thing that would help immensely is adding a tutorial. That applies to this game or any other you make in the future. Adding in-game tutorials is usually difficult so I’d recommend at least you use the game page text description to add instructions there. For most jams you can even modify the game page after the jam deadline giving you plenty of time to add instructions around things people may get stuck around.

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Usernames are already publicly visible in profile and activity pages. It should still be an option to explicitly opt-in. Why is it so terrible?

This entry was stunning and even more impressive for a first game jam. Not sure what’s going on with some unexpected stuttering, I guess there are resources being loaded. maybe some preloading would help. Otherwise it looks and plays great. I would only add a leaderboard :)

I am planning on continuing the project. I had not considered a Linux build but I’ll try to include it in future versions.

This was such a simple concept but so well executed. I had some trouble telling 0 o O apart.

It may just need some kind of feedback to let the player know when they are making progress. Looks good, these small tweaks usually take time.

I think you may have misplaced this comment.

I wanted to add dialog to my cutscene but I couldn’t nail the speed and I cut it out. I agree with the comment below that it was very difficult to read some of the longer texts.

Great animation. I agree with the comment below on a more dramatic ending. Thanks for the tip about the BBC sound effect library.

This is such a great entry. Cool little story wrapped in impressive presentation. Not sure how this would work in a game but I could see this in a short film festival. Kudos!

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Wait, what suit? What did I miss? Very minimal but very well executed.

What a nice short story. Very creepy but very well told and a cool twist ending.

It looks great and the build-up anticipation is great. It probably bothers me more than it should but looks like the seconds hand didn’t move in sync with the ticking sound. Other than that, great work!

It looks great. FYI, I don’t see the missile trails in the web build. I’m on Chrome on Windows.

I like how there are dithered textures on the objects before dithering. I found it a little difficult to “See” the shadows and I do not really know if I made progress. I always kept waking up regardless of what I did.

I think there are some issues with input handling. I am running this on a computer on the lower end and I am getting a lot of key misses, as in I type 10 keystrokes and only 5 or 6 make it. Then, if I try to correct anything the backspace key deletes the whole input. Made it a little frustrating to interact and I gave up.

I never played Phasmophobia and it was a little difficult for me to know what to do. In the first room I took all the items on the left but didn’t check the computer in my first run so didn’t have access to the manual or anything so at some point I just died without knowing why. Two suggestions: Can you add some instructions in the game page, can you make the text boxes scroll up and down a little faster?

Thanks! I wanted to do so much more. I had a 2d tile set of a hangar I wanted to overlay and a couple more scenes I wanted to do but I ran out of time. I’ll try to expand it in the future and make the actual shmup game out of the top view.

Ouch. Looks like there was an use with the itch.io formatting. Fixed.

Thanks. 3 reasons from the top of my head: smaller export size, easier to use tilemap and most importantly, no shared buffer array issues. Itch.io got it covered but LDjam website still had issues.

Glad you enjoyed it.

Looks like the upload is missing. There is still time before the deadline.

IF is usually not a genere I play but this was a refreshing take and pretty cool interface. I found it was a little slow having to wait to receive “messages”, I’d speed it up a little. Minor thing, the text box at the bottom some times doesn’t fit the full text, maybe the messages could just be sent without being typed at the bottom first? That’d also speed things up a little.

Hey, I’m a Godot developer. Here is my portfolio: https://josepvalls.itch.io/ and my discord: josepvalls

They may have cheated. There are a couple clues about cheating right in the game page. Did you notice what name they were using? Cheating is one of the wildcards in the jam 😋

And yes, having the leaderboard in the beginning was part of the time challenge, which was the other wildcard. But I agree the leaderboard at the end may make more sense.

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Hello, I’m a developer looking for a graphics artist. This is my latest project with casual graphics https://josepvalls.itch.io/secrets

Ping me on discord at josepvalls if you want to try something together.

I was not able to figure out the waypoint system either. The first level with 1 enemy was easy, in the second one I bought 3 ships. 2 of them went off alone without following waypoints and were obliterated. Then the 5 enemies killed me.

Likewise!

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Who can say no to this offer?

https://itch.io/jam/game-off-2024/rate/3101361

I will check your out right now as well.

Pen an pencil is how the game was designed. We wanted to make the UI resemble playing just like that but we had to make some concessions. Thanks for playing!

A few comments:

  • translate the instructions to english
  • add a counter about the missing hearts to collect, maybe also a direction towards where they are
  • after collecting all hearts make the “next level” button the default one instead of retry
  • add a timer and death counter, a leaderboard with top scores per level would be really cool
  • bug: in the 4th level I fell to the right and was falling infinitely without dying

Thanks for such detailed feedback. I think as developers we all spend a lot of time in our games and that makes it easy for us and I guess we want to give an interesting challenge to players but they don’t have the same experience as us. There was a similar thread on discord and I think that’s a good learning to take home. I played your game and I bet my experience was very different from yours.

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Here is ours! Web build and instructions in game. https://itch.io/jam/game-off-2024/rate/3101361

There is cheating, if you set your name to some famous detective you can mathematically find the culprit in 3 questions, it may take a little but more otherwise :)

I agree with some other reviewers about the weird controls but I like the idea about having to switch between two overlapping maps. There is no mention to where the art assets came from or how were they made, they look GenAI, is is all from the same model? Can you comment on which one you used?

How come there are no comments? I think this game may be a hidden gem. Pun intended. I like it. A couple suggestions: allow dragging stuff in the inventory and maybe put a note about the shift click there because I didn’t read the instructions. And maybe recipes could be shown in game as you discover them (again, I didn’t read the instructions). In the second level there was a tile that reappeared a couple times, not sure if it was intentional. Also, the ghosts appeared and I died, I don’t even know if I was able to fight them but they were too fast.

Cool game. Just a couple thoughts. In the black and white sections, its a little difficult to see the spikes, and some are off-screen, like in the last black and white screen. Jumps with low ceilings are a little difficult to pull off due to how strong the gravity is. And looks like the boncing pads only work if you jump first, most games will bounce continuously. Other than that, great use of the asset pack.