Josep Valls
Creator of
Recent community posts
Every engine is different, for Godot the documentation is here: https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html
This is pretty cool for your first game. Definitely much better than my first game. Just some recommendation, make sure to read the jam description for your next jam. Most jams have a theme and if you can make your game around that theme your submission will be much stronger. The music does sound aligned with the themes of the jam but sounds a little out of place. Also, if you used artwork or audio from third party sources its usually good etiquette to quote where you got them, and if you drew and composed the music yourself, kudos to you, you should also claim recognition for those in your game page. Best of luck in your game dev journey!
Thanks for your comments. That is precisely what I wanted to achieve. I envisioned a much bigger map where players could choose to explore different areas offering different challenges depending on their play style. As for a successful strategy, at the end of the day, balancing between securing uncontested temples and claiming the altars in the center will give you the best chances of a high score.
Hey Kenney, I love your work, I’ve used it several times always with credit and I agree 100% that you should be credited. But a minor correction here, if you license your assets as CC0, other people are free to use them however they like, including repackaging them with any other license of their choosing, for free or for profit.
Vaya. Usaste el coletazo? El agua tiene mas friccion que el aire, si lo usas cerca de la superficie, justo antes de salir al aire es cuando consigues mas impulso. Mas adelante tienes que usar el coletazo tambien para frenarte. Los controles son dificiles a proposito, sobretodo al principio pero cuando comes un poco te da mas energia y puedes saltar facil a cualquier burbuja.