MelonJam 5 has now begun! The theme is FLOW. Here’s some definitions:
- move along or out steadily and continuously in a current or stream; a steady, continuous stream of something
- proceed or be produced smoothly, continuously, and effortlessly
More definitions can be found here: https://en.wikipedia.org/wiki/Flow
- Warning: some of these are just names of things
Tips, to get your creative juices flowing:
- Use multiple/uncommon definitions if it makes sense for your game
- Check that the game can’t be easily reskinned to fit a different theme (that is, the game was clearly made with the theme in mind)
- There are no genre limitations. Perhaps considering things from a different genre's perspective could give you an idea.
- Questions to ask yourself and your teammates: will “flow” be helpful to the player or in opposition to their goals? What are some things that can flow (besides, like, water)? Could you make use of expressions that contain “flow” - go with/against the flow, etc.? What happens when the “flow” stops?
REMINDER: you must keep a document of all outside/pre-made assets used.