Like, they give us MacPaint tools to draw scenes with, and they give us a scripting language to make cool code/graphics toys with, so a lot of stacks back then had MacPaint-y visuals telling a charming story, or were single cards covered in buttons that would generate art.
Your stack does both, does them well, and does them together, which I especially enjoy.
Comments
Very cool
Loved it, and the quadtree generator was fascinating
I liked this as a reflective experience, though I still can’t wrap my head around the editor. That’s likely on me, though.
Thanks for makning this!
Trying to fit the editor in the remaining 512x86 pixels and adding four more rules didn't improve its usability, maybe this video of an older four-rule is helpful: https://assets.merveilles.town/media_attachments/files/000/707/659/original/1fe3...
i named them dog
the card where it says "... and it can be reproduced an indefinite number of times from these." oddly reminds me of nested.
This might be my favourite so far... I want to see more adventures in this world.
I named my shadow creature Baghri... dunno where that came from.
Still figuring out the editor.
This feels very HyperCard-native.
Like, they give us MacPaint tools to draw scenes with, and they give us a scripting language to make cool code/graphics toys with, so a lot of stacks back then had MacPaint-y visuals telling a charming story, or were single cards covered in buttons that would generate art.
Your stack does both, does them well, and does them together, which I especially enjoy.
(I named my shadow animal Sadie.)