Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

marmaladian

35
Posts
9
Followers
16
Following
A member registered Dec 06, 2014 · View creator page →

Creator of

Recent community posts

Check the Unity version you're using - don't think it works for the newest versions (2022, 2023).

The Github project for the pipeline says "Built for, and verified in Unity version 2019.3, 2019.4 LTS, 2020.1, and 2020.2."

Wow, thank you! Glad you liked it.

I thought that might have been SFXR or BFXR. :)

Incredible... as soon as I read 'fucktupled potential' that I knew that the Mac was back.

I'm impressed by how much you achieved in the time -  pathfinding nav, level generation, nice look.

Hm, the flowers aren't drawing correctly and I'm having a hard time getting the turtle to keep turning through repeats - it doesn't seem to accumulate. I'm using turn, not turnto...

OS X version is working for me now :) Navigation was a bit confusing - it's much darker than the screenshots here. 

I played through three times. Love the crunchy sounds. :) I like the idea of this as a divination tool... the series of binary choices adding up to something like an I Ching hexagram.

Wow, it was definitely worth the effort you put into the art. The interactions are really good - the move forward/backwards and interact buttons are perfectly placed.

Ah good, you survived. I was in such a rush I didn't have time to balance it... I've played through a few times and got wins and losses, so maybe it's about right.

Thanks for playing. :)

I can run it, but only as far as an app icon appearing the dock... then it terminates. :(

This shows how HyperCard is a tool for making other tools. 

Is there way to remove links?

Awesome art!

(and two hidden cards)

(1 edit)

I didn't find this horrific at all, once I managed to communicate with the first shadow. But who were they... I don't think they were former inhabitants of the ship.

I liked the star faced shadow best. Drop shadow had the best name :)

Check that out http://folkstream.com/muse/teachhc/hcsound/hcmusic.html

(1 edit)

Agreed. You're not the only one it was driving crazy.

It does support multiple channels, I'm not sure how they sound though.

I really liked hunting through the sigils in this.

I have a Shard of Truth! Now to work out what to do with it...

Everything about this is great! So much music too! My game had four notes.

Realised I could hold down the arrow key - it looks great!

Incredible!

(1 edit)

Great idea... is there a way into the bathroom?

I also like that you categorised this as a card game. :D

Finally, a decent cyberpunk saxophone game!

Ok this is one of my favourites too... it's in the true spirit of HyperCard I feel. :)

Wonderful characters. :) Will there be a GrimGrains cookbook one day?

Wow, you got a lot done in such a short time. Great world building - was this entirely made up for the jam?

Perfect idea for HyperCard! The art is great.

Surreal. :) 

We don't go left.

The ending still cracks me up :)

(1 edit)

This might be my favourite so far... I want to see more adventures in this world.

I named my shadow creature Baghri... dunno where that came from.

Still figuring out the editor.

"Not really" :D

I remember playing dreamy HyperCard games like this a long time ago.

I like the message  :)

Hyperlink poetry - awesome. :)

This works really well - great game idea! I'm impressed with how much you managed to do in the time frame!