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Factory Takedown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.457 | 3.457 |
Replayability | #2 | 3.143 | 3.143 |
MetaBoy Arcade Integration | #2 | 3.571 | 3.571 |
Theme Integration | #3 | 3.429 | 3.429 |
Game Design | #3 | 3.571 | 3.571 |
Fun Factor | #3 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Woah. I know this is incomplete, but wow. This is a pretty awesome start and I'm pretty amazed that you got inventory, lock-and-key puzzles and some almost metroidvania mechanics done in that time frame. I definitely want to see this in the Arcade.
General Comments & Feedback
Source code: https://github.com/svntax/MetaBoyJam-2023
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Comments
Was fun, but I couldn't figure out how to open iron stuff and some of the guard bots won't respond.
edit+ I really liked the guest option allowing you to choose from a bunch of different MetaBoys. I also liked the idea of the power gems powering the factory. And the factory's tile style.