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BlueBeard22

69
Posts
4
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8
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A member registered Apr 12, 2020 · View creator page →

Creator of

Recent community posts

Heck yeah, abstract art is amazing. Thank you for trying it :D

Genuinely fantastic! My niece will absolutely love this!

Really neat map generating, fantastic work!

That's really neat! Not complicated or confusing, just straight to the point.

This is wonderful! Thank you for making it :D

Thank you for playing and for the constructive criticism! The dark lens and colored lens were supposed to have more utility to them, but I couldn't figure it out in time. I'll be updating this game eventually and I'll ping a notice to this post :D yeah, sorry about the tutorial 😅

The colored shadows on the floor are a bit hard to figure out, I wanted it to be part of the challenge but it might be too much of a challenge, I'll revisit that mechanic. The "safe zone" idea was going to be part of the dark lens functions, I plan to implement something like that though. Thank you for playing!

Oooh, I see, I'll try again later <3

I love puzzles and riddles!! This was great, moving and transforming the position of different elements made me feel like an alchemist. Music was good, the UI was smooth, top notch solving power :D

This was fantastic to play! I enjoyed the music and movement, I didn't feel alchemy was well implemented but the shadowing health system was brilliant. Maybe add a way to create glowsticks? It could replace your holy water as healing and add the element of alchemy of mixing stuff to create the glowsticks. Great work either way!

It would make a great colony sim, pretty funky beats too haha

I had 39 crystals but I still couldn't make another miner. The instructions weren't very precise. I liked the soundtrack and the animations though, I didn't get to mix monster cores but shadows were fully present :D

This was fantastic! I think I got stuck on the third level though, couldn't find the shadow glyph. The camera was a bit too active for my preference, but the movement and game play was on point. Theme integration was also executed nicely.

It was pretty difficult to navigate the area. I did enjoy the graphics and the shadow blocks, though.

This was quite enjoyable! Took me a little while to learn and understand what I was doing. I hope you further develop this, your use of the theme is quite spot on! I also found deflemask through you, so thank you for that!

Really enjoyed the movement and the pretty light effects. I don't think I could see the stags health, though

That will definitely be in the update. I wanted to do it for the jam, however I was running out of time and wanted high scores (which I found a bug, it resets each time you close the tab). Thank you for the reply and enjoying my game!

420

I like the idea that it's 2 players and the high score board is pretty intuitive. Great job!

It's pretty fun to dodge but the screen seems a little small and there were no purple circles to collect.

It's a lot of fun to headbutt the planes and stomp on buildings. Background scrolls a bit slow but the controls are easy and quick to start.

Very simple and enjoyable. A little glitchy but that's some of the good stuff for game jams.

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Was fun, but I couldn't figure out how to open iron stuff and some of the guard bots won't respond.

edit+ I really liked the guest option allowing you to choose from a bunch of different MetaBoys. I also liked the idea of the power gems powering the factory. And the factory's tile style.

So the burn wallet is just blackness? lol I do enjoy how the weapons are used (except the bow is pretty tough), keyboard controls weren't too bad.

Fantastic! I like the movement and sniping. It's pretty fun, I'm just slow 😅😂

The artwork is great. I couldn't follow the story, I think it glitched on me a bit. I wouldn't mind trying again after some updates.

Since I can't find a way to private message you, I'm just gonna comment on your most recent comment. Sign up for Patreon, I will subscribe to you for about $10 a month. It ain't much, but I am sure other people would too.

Dude seriously, you are really good. If you have a day time job, I would suggest quitting that and doing indie game development full time. Between your games and your asset generators, you have unlimited potential, swear to god, man.

These are some of the best names, thank you for your hard work and all of the assets you have made, they are great!

It is beautiful and fantastic! Thank you

Very nice, you could probably do a real estate tycoon type of game

This is really nice, great concept implemented with a very simple design...maybe add some calming music or some sound effects for colliding or clicking?

I felt the mouse was a bit too sensitive, and I prefer to shoot with the left click. Over all, I thought it was really fun and a great idea.

I was just sticking with the sprite pack I was using for simple testing and functionality, I plan to remake the whole game with better design and more in depth. I went with water beats fire (obviously), fire beats plant(obviously again), and plant beats water (plants absorb water). I will definitely make it more apparent about which faerie is which. Thank you for playing and for the feedback :D

controls were super confusing, but once I figured out you left click when one of the squares is white it spins faster and when you right click it will stop the spinning. pretty good, but maybe put directions in the description?

434 on my first go around, very nice job. Although I am not a lawyer, you might wanna call them ligo brecks or something that's not lego, trademarks and whatnot. :D

I would like to eventually release it for mobile, but for now it looks better and has sounds, you should give it another try ;D

none of that for this update, mostly just polishing it and preparing myself for the real version of this game :D but now there are sounds and looks better

hopefully its less confusing now, but if it is still confusing, I plan on doing a few more updates, let me know if there are any changes I should make.