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Tower of Metababel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability | #2 | 4.000 | 4.000 |
Theme Integration | #2 | 4.263 | 4.263 |
Fun Factor | #3 | 3.684 | 3.684 |
Overall | #3 | 4.000 | 4.000 |
Game Design | #3 | 4.053 | 4.053 |
Aesthetic | #4 | 4.000 | 4.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Dang! That's HARD! Really like the design; all the mechanics fold back in on each other really nicely. Really fits the theme too. Great entry.
Comments
In a distant planet, a massive tower is said to stretch beyond the skies and into the cosmos. You enter the tower in hopes of conquering it, but you can't stop moving! That won't stop you from climbing the tower though!
The goal of the game is to climb a procedurally generated tower and score as high as possible before you die or time runs out. Pick up health and time powerups by destroying crates and enemies, and upgrade your max health or max jumps if you get enough points.
Source code: https://github.com/svntax/MetaBoyJam-2022
Credits:
- Title music, game music, and upgrade jingle by SketchyLogic https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles
- Equipment Pro font by somepx https://somepx.itch.io/humble-fonts-free
- Sound effects made with sfxia https://rxi.itch.io/sfxia
- All other art (besides the MetaBoy) was made by me.
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Comments
Very hard to get use to the controls
Hard at first, especially when you don't realize you can change directions. More fun as I played more, and easy to sink some time into. Nice game! Really like the menus and upgrade mechanics.
Hard at first, especially when you don't realize you can change directions. More fun as I played more, and easy to sink some time into. Nice game! Really like the menus and upgrade mechanics.
Awesome music, awesome visuals, and great style, but man this is really hard!
Good use of attack and the sword. Honestly pretty fun for such as basic idea. I also liked the idea of incorporating a time component.
Cool game. Love that the map is random. Has lots of replayability. A leaderboard would probably make this popular in the metaboy discord. Well done
A lot of good elements here, nice retro vibes and I was impressed to see the randomly generated levels every time I restarted. An unforgiving game too! You certainly got the 'cant stop wont stop' stress into the gameplay with the design choices made.
really well made, lot of fun! like the style
awesome, its a lot of fun, like the procedural generation and art style